Roblox UtilitiesDevlHub Roblox Documentation

Code the leaderboard

Part of the Adventure Game Series in Roblox. Create a leaderboard in Roblox Studio to track player items.

In-game, player will have important stats they need to see like the items they've collected. These numbers will be displayed using a leaderboard. Leaderboards are built-in features of Roblox that need a script to be activated and customized.

Note that the leaderboard in this game doesn't save player information in-between sessions. For information on saving player data, you'll need to use an advanced coding concept called data stores.

Set up the leaderboard#

Whenever a player is added to the game, they'll need to be added to the leaderboard along with code for tracking the individual stats.

  1. In the Explorer, under ServerScriptService, create a new script named PlayerSetup. In that script, delete the hello world line and write a descriptive comment.

  2. After the comment, create a custom function named onPlayerJoin with a parameter named player.

    Luau
    -- Creates a leaderboard that shows player variables
    
    local function onPlayerJoin(player)
    
    end
  3. In onPlayerJoin, create a variable named leaderstats, and have it create a new Folder Instance.

    Luau
    local function onPlayerJoin(player)
     local leaderstats = Instance.new("Folder")
    end
  4. Name the new Folder instance leaderstats, and parent it to the player. Naming the folder leaderstats lets Roblox Studio know to create a leaderboard.

    Luau
    local function onPlayerJoin(player)
       local leaderstats = Instance.new("Folder")
       leaderstats.Name = "leaderstats"
       leaderstats.Parent = player
    end

Because leaderboards are a built-in feature, they must be named exactly as seen. For example, a folder named "leaderboard" wouldn't work.

  1. After the end of the function, connect OnPlayerJoin to the PlayerAdded event. Whenever a player joins the game, each player will be provided the leaderboard.

    Luau
    local Players = game:GetService("Players")
    
    local function onPlayerJoin(player)
       local leaderstats = Instance.new("Folder")
       leaderstats.Name = "leaderstats"
       leaderstats.Parent = player
    end
    
    Players.PlayerAdded:Connect(onPlayerJoin)

Don't test yet since you won't see a leaderboard. Because there are no stats to display, the leaderboard won't appear.

Track player stats#

Now that a leaderboard is created, it needs to show the player these numbers:

  • Gold - How much money the player has.
  • Items - How many items the player has collected from the world.
  • Spaces - The most items a player can hold at one time.

Each of these numbers will be an IntValue, a placeholder object for a number.

Code player gold#

Start with coding a stat for gold.

  1. In OnPlayerJoin, under leaderstats.Parent = player, type local gold = Instance.new("IntValue"). This creates a new IntValue and stores it in the variable gold.

    Luau
     local function onPlayerJoin(player)
       local leaderstats = Instance.new("Folder")
       leaderstats.Name = "leaderstats"
       leaderstats.Parent = player
    
       local gold = Instance.new("IntValue")
     end
  2. Next, type gold.Name = "Gold". This gives the IntValue a name so you can use it in other scripts. The name will also be shown to players on the leaderboard.

    Luau
     local function onPlayerJoin(player)
       local gold = Instance.new("IntValue")
       gold.Name = "Gold"
     end

If you decide to use your own stat names, keep track of their exact name and spelling. They'll be referenced later in the series for other scripts.

  1. On a new line, type gold.Value = 0. This sets the starting value for players.

    Luau
     local function onPlayerJoin(player)
       local gold = Instance.new("IntValue")
       gold.Name = "Gold"
       gold.Value = 0
     end

While variables are normally changed using = as in myNumber = 10, an IntValue is changed using Value, like myIntValue.Value = 10.

  1. Type gold.Parent = leaderstats. This parents the IntValue for gold to leaderstats. If the IntValue is not parented to leaderstats, players won't see it.

    Luau
     local function onPlayerJoin(player)
       local gold = Instance.new("IntValue")
       gold.Name = "Gold"
       gold.Value = 0
       gold.Parent = leaderstats
     end
  2. Play your project and notice that a leaderboard appears in the top right.

Troubleshooting tips#

If you don't see the leaderboard, try the following:

  • Make sure that .Value is capitalized.
  • Make sure that the variable for the IntValue is parented to the leaderboard like gold.Parent = leaderstats.

Code items and spaces#

Remember that the stat names can be anything based off the game design document. In other words, "Items" can be "Crystals" instead.

  1. Add a blank line to separate the next stat, then create the item stat by setting up a new IntValue the same way you did for gold.

    Luau
     local function onPlayerJoin(player)
       gold.Parent = leaderstats
    
       -- Create the Items stat
       local items = Instance.new("IntValue")
       items.Name = "Items"
       items.Value = 0
       items.Parent = leaderstats
     end
  2. Create a new stat for the player's bag spaces. Set spaces.Value to 2 so players start the game only being able to hold two items at once, encouraging them buy a new bag as soon as they can.

    Luau
     local function onPlayerJoin(player)
       items.Parent = leaderstats
    
       -- Create the Spaces stat
       local spaces = Instance.new("IntValue")
       spaces.Name = "Spaces"
       spaces.Value = 2
       spaces.Parent = leaderstats
     end
  3. Test the project. Players should have a leaderboard showing Gold, Items, and Spaces.

If the leaderboard doesn't appear, try checking the following below.

  • If you can't see the number on the leaderboard, check that each IntValue is parented to leaderstats.
  • Make sure each IntValue is spelled exactly as shown
  • Check that the PlayerAdded event is at the bottom of the script

Complete PlayerSetup script#

A finished version of the script can be referenced below.

Luau
 local Players = game:GetService("Players")

 -- Creates a leaderboard that shows player variables
 local function onPlayerJoin(player)
   local leaderstats = Instance.new("Folder")
   leaderstats.Name = "leaderstats"
   leaderstats.Parent = player

   local gold = Instance.new("IntValue")
   gold.Name = "Gold"
   gold.Value = 0
   gold.Parent = leaderstats

   local items = Instance.new("IntValue")
   items.Name = "Items"
   items.Value = 0
   items.Parent = leaderstats

   local spaces = Instance.new("IntValue")
   spaces.Name = "Spaces"
   spaces.Value = 2
   spaces.Parent = leaderstats
 end

 -- Run onPlayerJoin when the PlayerAdded event fires
 Players.PlayerAdded:Connect(onPlayerJoin)