Roblox UtilitiesDevlHub Roblox Documentation

Profile Card

The Profile Card module lets players see more information about other players in a game.

It can be interesting to learn about other players. The ProfileCard developer module is a great way to see more information about others within a game, from badges achieved to the player's favorite games.

Module usage#

Installation#

To use the ProfileCard module in a game:

  1. From Studio's Window menu or Home tab toolbar, open the Toolbox and select the Creator Store tab.

  2. Make sure the Models sorting is selected, then click the See All button for Categories.

  3. Locate and click the Packages tile.

  4. Locate the Profile Card module and click it, or drag-and-drop it into the 3D view.

  5. In the Explorer window, move the entire ProfileCard model into ReplicatedStorage. Upon running the game the module will begin running.

Views#

Profile cards have different views depending on whether you're viewing your own card or another player's card.

Your Card

When you first spawn into the game, an icon appears over your character. Clicking the icon opens the profile card view. Once the card is closed, the icon disappears, but you can reopen the card at any time by clicking your character.

When viewing your own card, it appears as it would to another player, except placeholder text will appear for any blank inputs. Additionally, the status string is subject to text filtering, as any free text input should be.

Card without custom status
Card with custom status
Entering a custom status
Attempt to enter invalid status

Other Player's Card

Icons do not appear over other characters, but clicking on a character will open their profile card. The button in the upper-right corner of the card lets you quickly request that player as a friend.

Note that players under the age of 13 will only see the status message if it's appropriate for their age group.

Card with custom status
Card without custom status

API reference#

Functions#

configure#

configure(config: table)

Overrides default configuration options through the following keys/values in the config table. This function should be called from a LocalScript within StarterPlayerScripts.

Key Description Default
alwaysOnTop If true, shows locator icons on top of everything, preventing them from being blocked by 3D world objects. true
showPersonalIndicator If true, shows the personal indicator when a player first joins the game. true
showBlur If true, shows the blurry screen background when a player enters edit mode. true
maxClickDistance Maximum distance from the camera viewpoint a card will appear when a character is clicked, measured in studs. 100
backgroundColor Background color for the card (Color3). [228, 255, 255]
backgroundTransparency Transparency of the card's backgroundColor. 0.2
isScaled If true, automatically scales the size of the text to fill the height of the space. false
isTruncated If true, automatically hides the ends of strings that would otherwise be too long for proper viewing. true
hasRoundedCorners If true, the card's corners will be rounded. false
cornerRadiusValue Value of the UICorner corner radius, if hasRoundedCorners is true. 20
hasBorder If true, shows a border for the card. false
borderColor Color of the card's border (Color3). Only applies if hasBorder is true. [228, 255, 255]
borderThickness Thickness of the card's border, if hasBorder is true. 3
borderTransparency Transparency of the card's border, if hasBorder is true. 0
borderLineJoinMode Corner style of the card's border (LineJoinMode). Only applies if hasBorder is true. Round
headerFontSize Font size for the card's header. 18
headerFontType Font type for the card's header (Font). GothamBlack
textFontSize Font size for the card's body text. 15
textFontType Font type for the card's body text (Font). GothamMedium
Luau
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ProfileCard = require(ReplicatedStorage.ProfileCard)

ProfileCard.configure({
	alwaysOnTop = true,
	maxClickDistance = 50,
	backgroundColor = Color3.fromRGB(0, 0, 0),
	backgroundTransparency = 0.4
})