Tables
Data type which can store multiple values of any non-nil type, including booleans, numbers, strings, functions, and other tables.
The table data type can store multiple values of any type that isn't nil, including booleans, numbers, strings, functions, and other tables. Construct tables with curly braces ({}):
-- Construct an empty table assigned to variable "t"
local t = {}
print(t) -- {}You can use a table as an array or dictionary. Arrays use an ordered list of numbers as indices, but dictionaries can have numbers, strings, and objects as indices.
For more information on built-in functions for working with tables, see the table library.
Arrays#
An array is an ordered list of values. Arrays are useful for storing collections of data, such as a group of players with special permissions.
Create arrays#
To create an array using a Luau table, declare the values in sequential order, separated by commas.
-- Construct an array with three items
local testArray = {"A string", 3.14159, true}
print(testArray)Read from arrays#
To read from an array, add a pair of square brackets after its reference and specify the index number of the element inside ([pos]):
-- Construct an array with three items
local testArray = {"A string", 3.14159, true}
print(testArray[1]) -- A string
print(testArray[2]) -- 3.14159
print(testArray[3]) -- trueUnlike some languages, Luau uses 1-based indexing for arrays, so the first item in the array is [1], not [0].
Write to arrays#
To define or rewrite the value of an array at an index, declare the index number in square brackets ([index]) followed by = and the value:
local testArray = {"A string", 3.14159, true}
testArray[2] = 12345
testArray[4] = "New string"
print(testArray[2]) --12345
print(testArray[4]) -- New stringIterate over arrays#
To iterate over an array, you can use a for loop. Because the arrays have numerical indices, you can also use a numeric for loop from 1 to the length of the array (#array).
local testArray = {"A string", 3.14159, true, "New string"}
-- Loop using general iteration
for index, value in testArray do
print(index, value)
end
-- Iterate using the array length operator (#)
for index = 1, #testArray do
print(index, testArray[index])
endInsert items#
There are two built-in ways to insert an item to the end of an array:
- Pass a reference to the array and the item value to Luau's
table.insert()function. - Add the new item to the array using the
array[#array+1]syntax.
local testArray = {"A string", 3.14159}
table.insert(testArray, "New string")
testArray[#testArray+1] = "Another new string"
print(testArray[3]) -- New string
print(testArray[4]) -- Another new stringTo insert an item between the start and end of an array, include a position value as the second argument of table.insert(). This inserts the new item and pushes the following items up one index position.
local testArray = {"First item", "Next item"}
table.insert(testArray, 2, "NEW ITEM #2")
print(testArray[1]) -- First item
print(testArray[2]) -- NEW ITEM #2
print(testArray[3]) -- Next itemRemove items#
To remove an item from an array, use table.remove(). This removes the item at the specified position and moves any following items back one index position.
local testArray = {"First item", "Next item", "Last item"}
table.remove(testArray, 2)
print(testArray[1]) -- First item
print(testArray[2]) -- Last itemDictionaries#
Dictionaries are an extension of arrays. Dictionaries store a set of key-value pairs, where the keys can be any number, string, or object.
Create dictionaries#
To create a dictionary table, define each key followed by = and the value. Separate each key-value pair with a comma:
local testDictionary = {
fruitName = "Lemon",
fruitColor = "Yellow",
sour = true
}The keys for dictionaries can be numbers, strings, and objects. For example, a key may also be an Instance. To use objects as keys, declare the key in square brackets ([key]):
local part = Instance.new("Part")
local testDictionary = {
partType = "Block",
[part] = true
}Read from dictionaries#
To read from a dictionary, add a pair of brackets after its reference and specify the key name. Directly reference a string key using either (["key"]) or (.key), or instead use a variable value ([key]).
local part = Instance.new("Part")
local testDictionary = {
partType = "Block",
[part] = true
}
-- Include quotes for string keys
print(testDictionary["partType"]) -- Block
-- Or use . to index string keys without spaces
print(testDictionary.partType) -- Block
-- Omit quotes for non-string keys
print(testDictionary[part]) -- trueWrite to dictionaries#
To define or rewrite the value of a new or existing dictionary key, declare the key name in brackets ([key]) or, if the key is a string, use (.key) followed by = and the value:
local testDictionary = {
fruitName = "Lemon",
sour = true
}
-- Change value of existing keys
testDictionary["fruitName"] = "Cherry"
testDictionary.sour = false
-- Insert new key-value pair
testDictionary.fruitCount = 10
print(testDictionary.fruitName) -- Cherry
print(testDictionary.sour) -- false
print(testDictionary.fruitCount) -- 10Iterate over dictionaries#
To iterate over a dictionary, use a for loop:
local testDictionary = {
fruitName = "Lemon",
fruitColor = "Yellow",
sour = true
}
for key, value in testDictionary do
print(key, value)
end
--[[ Resulting output:
fruitName Lemon
sour true
fruitColor Yellow
]]Remove key-value pairs#
To remove or erase a key-value pair from a dictionary, set its value for a key to nil.
local testDictionary = {
fruitName = "Lemon",
fruitColor = "Yellow",
sour = true
}
testDictionary.sour = nil
for key, value in testDictionary do
print(key, value)
end
--[[ Resulting output:
fruitName Lemon
fruitColor Yellow
]]Tables as references#
If you store a table in a new variable, Luau doesn't create a copy of that table. Instead, the variable becomes a reference, or pointer, to the original table. Any reference to a table reflects any changes to the original table:
local originalArray = {10, 20}
local arrayReference = originalArray
print("Original:", originalArray[1], originalArray[2])
print("Reference:", arrayReference[1], arrayReference[2])
-- Change values in original array
originalArray[1] = 1000
originalArray[2] = 2000
print("Reference:", arrayReference[1], arrayReference[2])
--[[ Resulting output:
Original: 10 20
Reference: 10 20
Reference: 1000 2000
]]Clone tables#
Shallow clones#
To copy a table without any nested tables, Luau offers the table.clone() method.
local original = {
key = "value",
engine = "Roblox",
playerID = 505306092
}
local clone = table.clone(original)Deep clones#
To copy a more complex table with nested tables inside it, you'll need to use a recursive function similar to the following:
-- The function used for deep cloning a table
local function deepClone(original)
-- Define the new table for the copy
local clone = table.clone(original)
-- Loop through the original table to check for table values
-- If a table is found as a value, deep clone it to the key (index)
for key, value in original do
if type(value) == "table" then
clone[key] = deepClone(value)
end
end
-- Return the finalized copy of the deep cloned table
return clone
endWith the function in place, you can make a deep copy as follows:
local original = {
key = "value",
playerInfo = {
playerID = 505306092,
playerName = "PlayerName"
},
otherInfo = {
{
{1, 3, 5, 7, 9}
}
}
}
local clone = deepClone(original)Freeze tables#
Freezing a table makes it read-only, which is useful for creating constant values that you don't want to change. Freezing is permanent; there's no "unfreeze" or "thaw" method. To check if a table is frozen, use table.isfrozen().
Shallow freezes#
To freeze a table without any nested tables, Luau offers the table.freeze() method.
local target = {
key = "value",
engine = "Roblox",
playerID = 505306092
}
table.freeze(target)
target.playerID = 1 --> attempt to modify a readonly tableDeep freezes#
To freeze a more complex table with nested tables inside it, use a recursive function similar to the following:
local function deepFreeze(target)
-- Shallow freeze the table
table.freeze(target)
-- Check each key of the table and freeze it if it's a table
for _, value in target do
-- Make sure the value isn't frozen; if it already is, an error will occur
if type(value) == "table" and table.isfrozen(value) == false then
deepFreeze(value)
end
end
endWith the function in place, you can deep freeze a table as follows:
local target = {
key = "value",
playerInfo = {
playerID = 505306092,
playerName = "PlayerName"
},
otherInfo = {
{
{1, 3, 5, 7, 9}
}
}
}
deepFreeze(target)
target.playerInfo.playerID = 1 --> attempt to modify a readonly table