Roblox UtilitiesDevlHub Roblox Documentation

CFrames

CFrames, or Coordinate Frames, are a data type that you can use to rotate and position objects in the 3D space.

A CFrame, short for Coordinate Frame, is a data type used to rotate and position 3D objects. As either an object property or a standalone unit, a CFrame contains global X, Y, and Z coordinates as well as rotation data for each axis. In addition, CFrames contain helpful functions for working with objects in the 3D space.

Position a CFrame#

You can create an empty CFrame at the default position of (0, 0, 0) by using CFrame.new(). To position a CFrame at a specific point, provide X, Y, and Z coordinates as arguments to CFrame.new(). In the following example, the redBlock part's CFrame property changes to newCFrame, repositioning it to (-2, 2, 4).

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock

-- Create new CFrame
local newCFrame = CFrame.new(-2, 2, 4)

-- Overwrite the red block's current CFrame with the new CFrame
redBlock.CFrame = newCFrame
Before
After

Alternatively, you can provide a new Vector3 position to CFrame.new() and achieve the same result:

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock

-- Create new CFrame
local newVector3 = Vector3.new(-2, 2, 4)
local newCFrame = CFrame.new(newVector3)

-- Overwrite the red block's current CFrame with the new CFrame
redBlock.CFrame = newCFrame

Rotate a CFrame#

To create a rotated CFrame, use the CFrame.fromEulerAnglesXYZ() constructor, providing a rotation angle in radians for the desired axes. The parameters to CFrame.fromEulerAnglesXYZ() are in radians, not degrees; if you prefer degrees, use math.rad() to convert degrees to radians. In the following example, the redBlock part rotates 45 degrees counterclockwise on its Y axis.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock

-- Create new rotated CFrame
local newCFrame = CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0)

-- Overwrite the red block's current CFrame with the new CFrame
redBlock.CFrame = newCFrame
Before
After

Face a CFrame toward a point#

You can use CFrame.lookAt() to point the front surface of a CFrame at a specific point in the world. The following example positions redBlock at (0, 3, 0) and points its front surface, marked by the white circle, at the blueCube part.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock
local blueCube = Workspace.BlueCube

redBlock.Position = Vector3.new(0, 3, 0)

-- Point the front surface of the red block at the blue cube
redBlock.CFrame = CFrame.lookAt(redBlock.Position, blueCube.Position)
Before
After

Offset a CFrame#

To offset an object by a specific number of studs from its current position, add or subtract a Vector3 to or from a new CFrame at the object's position. To get a properly-formatted Vector3 position of an object to use with CFrame.new(), as seen here, its Position property (redBlock.Position) is a convenient shortcut.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock

redBlock.CFrame = CFrame.new(redBlock.Position) + Vector3.new(0, 1.25, 0)
Before
After

You can use the same technique to offset an object from the position of another object. In the following example, a Vector3 adds to a new CFrame created at the blue cube's position instead of the block's position.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock
local blueCube = Workspace.BlueCube

redBlock.CFrame = CFrame.new(blueCube.Position) + Vector3.new(0, 2, 0)
Before
After

Dynamic CFrame orientation#

The CFrame.new() and CFrame.fromEulerAnglesXYZ() constructors reposition or rotate an object at a specific orientation within the world, but you sometimes can't rely on a fixed world position and rotation angle. For example:

  • Placing a floating treasure directly in front of a player who may be standing anywhere in the world, facing any direction.
  • Making a magical genie appear directly above a player's right shoulder.

In these cases, use CFrame methods instead of their constructors.

Relative position#

The CFrame:ToWorldSpace() function transforms an object's CFrame — respecting its own local orientation — to a new world orientation. This makes it ideal for offsetting a part relative to itself or another object, regardless of how it's currently positioned/rotated.

In the following example, the redBlock part offsets 2 studs relative to the Y axis of the blue cube (the green arrow pointing through it) and not relative to the global Y axis pointing straight up.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock
local blueCube = Workspace.BlueCube

local offsetCFrame = CFrame.new(0, 2, 0)
redBlock.CFrame = blueCube.CFrame:ToWorldSpace(offsetCFrame)
Before
After

Relative rotation#

You can also use CFrame:ToWorldSpace() to rotate an object relative to itself. In the following example, the redBlock part rotates 70 degrees counterclockwise on its Y axis and 20 degrees clockwise on its Z axis.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock

local rotatedCFrame = CFrame.fromEulerAnglesXYZ(0, math.rad(70), math.rad(20))
redBlock.CFrame = redBlock.CFrame:ToWorldSpace(rotatedCFrame)
Before
After

Face a specific surface toward a point#

You can make the front of an object face another object by supplying a Vector3 point as the second parameter of CFrame.new(). You can also use relative rotation to make any face of the object point toward a Vector3 point. The following example performs two consecutive CFrame operations:

  1. Point the front surface, marked by the white circle, at the target.
  2. Rotate the CFrame to make the top surface, marked by the black circle, point toward the target.
Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock
local blueCube = Workspace.BlueCube

-- Point the red block's front surface at the blue cube
redBlock.CFrame = CFrame.lookAt(redBlock.Position, blueCube.Position)

-- Rotate CFrame relative to itself so that top surface (not front) points toward blue cube
local rotatedCFrame = CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
redBlock.CFrame = redBlock.CFrame:ToWorldSpace(rotatedCFrame)
Before
After

Find a point between points#

You can use linear interpolation, or lerp, to position a CFrame between two points. In the following example, the redBlock part repositions between the greenCube and cyanCube parts. The value of 0.7 places it 70% of the distance away from the green cube.

Luau
local Workspace = game:GetService("Workspace")

local redBlock = Workspace.RedBlock
local greenCube = Workspace.GreenCube
local cyanCube = Workspace.CyanCube

redBlock.CFrame = greenCube.CFrame:Lerp(cyanCube.CFrame, 0.7)
Before
After