Atmospheric effects
Atmospheric effects simulate realistic environments by scattering sunlight in unique ways.
Atmospheric effects simulate realistic environments by scattering sunlight
in unique ways based on properties that control air particles. Using the Atmosphere object, you can:
- Control particle density.
- Create a silhouette or blend distant objects with an offset.
- Simulate a haze or glare.
- Set an atmosphere's color or decay.

Atmosphere properties#
Every property of the Atmosphere object inside the Lighting service works together to support the overall vision, themes, and mood of your game.

Density#
The Density property controls how many particles exist in the air of your game; the higher the density, the more particles, which obstruct a player's view of objects and terrain.
0

0.35

Density only directly affects objects and terrain; however, since you view a skybox through those objects and terrain, the visibility of a skybox is also affected.
Offset#
The Offset property controls how light transmits between the camera and the sky background. When you increase this value, it creates a horizon silhouette; when you decrease this value, it blends distant objects into the sky for a seemingly endless and seamless open world.
0

1

Haze#
The Haze property controls the haziness of the atmosphere to create a visible effect both above the horizon and far into the distance from the camera. To create environmental moods, like a smoky tint for a polluted alien planet or a foggy blue tint for a somber game, combine this property with the Color property.
1

2.8

Color#
The Color
property sets the hue of the atmosphere for subtle environmental moods
and themes. To expand this property's visible effect, combine it with a high
Haze property value.
[255, 255, 255]
![Atmosphere with Color value of [255, 255, 255]](/docs-assets/lighting-and-effects/atmosphere/Color-A.jpg)
[255, 200, 255]
![Atmosphere with Color value of [255, 200, 255]](/docs-assets/lighting-and-effects/atmosphere/Color-B.jpg)
Glare#
The Glare
property sets an atmospheric glare around the sun. A high value results in an
increased effect of sunlight cast onto the sky and game. To see this property's visible effect, you must combine a glare with a
Haze value higher than 0.
0

1

Decay#
The Decay
property sets the hue of the atmosphere away from the sun, gradually falling off
from Color toward this value. To see this property's visible effect, you must combine a glare with Haze and Glare values higher than 0.
[255, 255, 255]
![Atmosphere with Decay value of [255, 255, 255]](/docs-assets/lighting-and-effects/atmosphere/Decay-A.jpg)
[255, 90, 80]
![Atmosphere with Decay value of [255, 90, 80]](/docs-assets/lighting-and-effects/atmosphere/Decay-B.jpg)