Enum
AvatarSettingsCustomBodyType
Determines whether an experience's custom body override is identified by individual asset references or by a single bundle ID.
This enum is used by the CustomBodyType property to control how a custom
avatar body is specified when AppearanceMode is set to CustomBody. The
default value is AvatarSettingsCustomBodyType.AvatarReference.
When set to AvatarSettingsCustomBodyType.AvatarReference, the avatar
body is assembled from per-part asset IDs configured on AvatarBodyRules
(head, torso, arms, legs, etc.). When set to
AvatarSettingsCustomBodyType.BundleId, the entire body is sourced from
the bundle specified in CustomBodyBundleId.
Items 2#
| Name | Value | Summary |
|---|---|---|
AvatarReference | 0 | The custom body is assembled from individual per-part asset references on
AvatarBodyRules. This is the default value. |
BundleId | 1 | The custom body is sourced from a single avatar bundle, identified by the
CustomBodyBundleId property. |