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Enum

AvatarSettingsCustomBodyType

Determines whether an experience's custom body override is identified by individual asset references or by a single bundle ID.

This enum is used by the CustomBodyType property to control how a custom avatar body is specified when AppearanceMode is set to CustomBody. The default value is AvatarSettingsCustomBodyType.AvatarReference.

When set to AvatarSettingsCustomBodyType.AvatarReference, the avatar body is assembled from per-part asset IDs configured on AvatarBodyRules (head, torso, arms, legs, etc.). When set to AvatarSettingsCustomBodyType.BundleId, the entire body is sourced from the bundle specified in CustomBodyBundleId.

Items 2#

NameValueSummary
AvatarReference0The custom body is assembled from individual per-part asset references on AvatarBodyRules. This is the default value.
BundleId1The custom body is sourced from a single avatar bundle, identified by the CustomBodyBundleId property.