Enum
PhysicalConstraintType
Specifies the type of physical joint created when importing a rigged asset.
Controls which joint class connects bones in an imported rig skeleton.
Items 2#
| Name | Value | Summary |
|---|---|---|
AnimationConstraint | 0 | Import creates AnimationConstraint instances to connect the rig's
bone joints. |
Motor6D | 1 | Import creates Motor6D instances to connect the rig's bone joints. |