Enum
NetworkOwnership
Defines how simulation authority is determined for the Network Ownership Unit/Mechanism this part is attached to.
Defines how to determine which client has ownership of a part for a server (network).
Items 3#
| Name | Value | Summary |
|---|---|---|
Automatic | 0 | Network ownership is determined automatically by the server. |
Manual | 1 | Network ownership is set manually by the developer. |
OnContact | 2 | The first player to touch a part is given ownership of that part for the server (network). Ownership will not change if another player touches that part unless network ownership has been released by the owner. |