Enum
RestPose
Determines how the initial joint rest pose is established when importing a rigged 3D model.
Controls the source from which the mesh importer derives the initial (rest) pose for all joints when building a rig from a 3D file.
Items 3#
| Name | Value | Summary |
|---|---|---|
Default | 0 | Uses the first animation clip found in the source file to define the initial joint rest pose on import. |
RotationsReset | 1 | Resets all joint rotations to zero so that the imported rig starts from an identity rest pose. |
Custom | 2 | Uses a specific animation clip, identified by its index in the file, to set the initial joint rest pose on import. |