Enum
SlimTintMode
Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console.
Determines the color-coding mode used by the SLIM debug tint overlay. Select a mode via the DebugVisualizations panel in the Developer Console to color-code meshes by different criteria.
Items 4#
| Name | Value | Summary |
|---|---|---|
None | 0 | No tint is applied. Meshes render with their normal appearance. |
LevelOfDetail | 1 | Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red. |
DataModelState | 5 | Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM. |
TranscoderStatus | 6 | Colors each SLIM model by its SlimTranscoderStatus. Follow the link
to see which color maps to each status. |