Roblox UtilitiesDevlHub Roblox Documentation

Enum

TerrainAcquisitionMethod

Describes how terrain in a place was originally created or last substantially modified.

Describes how the terrain in a place was originally created or last substantially modified. This value is stored on the AcquisitionMethod property of Terrain and is updated automatically by the engine whenever terrain changes.

Items 12#

NameValueSummary
None0No terrain is present, or terrain acquisition method has not been recorded.
Legacy1Terrain was deserialized from a place file that predates acquisition-method tracking.
Template2Terrain was loaded from a Studio place template.
Generate3Terrain was created using the Studio terrain generator.
Import4Terrain was created by importing a heightmap or colormap image via the Studio terrain importer.
Convert5Terrain was created by converting legacy smooth terrain from an older place format.
EditAddTool6Terrain was created or last modified using the Studio terrain editor's Add tool.
EditSeaLevelTool7Terrain was created or last modified using the Studio terrain editor's Sea Level tool.
EditReplaceTool8Terrain was created or last modified using the Studio terrain editor's Replace tool.
RegionFillTool9Terrain was created or last modified using the Studio terrain editor's Fill region tool.
RegionPasteTool10Terrain was created or last modified by pasting a previously copied terrain region in the Studio terrain editor.
Other11Terrain was created or modified by an untracked method, such as a third-party plugin.