Roblox UtilitiesDevlHub Roblox Documentation

Enum

CompositeValueCurveType

Describes the type of value animated by a CompositeValueCurve.

Describes the type of value animated by a CompositeValueCurve.

Items 8#

NameValueSummary
ColorRGB0The CompositeValueCurve will animate children of type FloatCurve named "R", "G", and "B" to animate the corresponding components of the Color3 value returned by the method CompositeValueCurve:GetValueAtTime().
ColorHSV1The CompositeValueCurve will animate children of type FloatCurve named "H", "S", and "V" to animate hue, saturation, and value of a color that will be converted to RGB before returning a Color3 value from the method CompositeValueCurve:GetValueAtTime().
NumberRange2The CompositeValueCurve will animate children of type FloatCurve named "Min" and "Max" to animate the corresponding components of the NumberRange value returned by the method CompositeValueCurve:GetValueAtTime().
Rect3The CompositeValueCurve will animate children of type FloatCurve named "MinX", "MaxX", "MinY", and "MaxY" to animate the corresponding components of the Rect value returned by the method CompositeValueCurve:GetValueAtTime().
UDim4The CompositeValueCurve will animate children of type FloatCurve named "Scale" and "Offset" to animate the corresponding components of the UDim value returned by the method CompositeValueCurve:GetValueAtTime().
UDim25The CompositeValueCurve will animate children of type FloatCurve named "ScaleX", "OffsetX", "ScaleY", and "OffsetY" to animate the corresponding components of the UDim2 value returned by the method CompositeValueCurve:GetValueAtTime().
Vector26The CompositeValueCurve will animate children of type FloatCurve named "X" and "Y" to animate the corresponding components of the Vector2 value returned by the method CompositeValueCurve:GetValueAtTime().
Vector37The CompositeValueCurve will animate children of type FloatCurve named "X", "Y", and "Z" to animate the corresponding components of the Vector3 value returned by the method CompositeValueCurve:GetValueAtTime().