Enum
FramerateManagerMode
Controls how the Frame Rate Manager (FRM) adjusts rendering quality to maintain target frame rates.
Controls how the Frame Rate Manager (FRM) dynamically scales rendering quality
— including view distance, block count, and quality level — to meet frame rate
targets. The FRM is enabled separately via RenderSettings.EnableFRM;
this enum selects its operating mode when active.
Items 3#
| Name | Value | Summary |
|---|---|---|
Automatic | 0 | The engine selects whether to run FRM based on hardware and platform context. This is the default. |
On | 1 | FRM is explicitly enabled and dynamically adjusts rendering quality to meet frame rate targets. |
Off | 2 | FRM quality throttling is disabled; block count is fixed at the baseline level regardless of frame rate. |