Enum
BulkMoveMode
Determines the set of property changed events that fire when parts are moved
by WorldRoot:BulkMoveTo().
Determines which property Changed events fire when
WorldRoot:BulkMoveTo() repositions parts. Passing
BulkMoveMode.FireCFrameChanged instead of
BulkMoveMode.FireAllEvents reduces per-part event overhead by
suppressing Position,
Orientation, and
Rotation changed signals while still firing the
CFrame changed signal. The default value of the
eventMode parameter in WorldRoot:BulkMoveTo() is
BulkMoveMode.FireAllEvents.
Items 2#
| Name | Value | Summary |
|---|---|---|
FireAllEvents | 0 | Every property changed event fires for each moved part, including
CFrame, Position,
Orientation, and
Rotation. |
FireCFrameChanged | 1 | Only the CFrame property changed event fires for
each moved part; Position,
Orientation, and
Rotation changed events are suppressed. |