Enum
GuiState
Describes the current interaction state of a GuiObject.
Describes the current input state of a GuiObject, as reported by its
read-only GuiObject.GuiState property. The engine sets this value
automatically based on user input; it cannot be set from scripts. The value
defaults to GuiState.Idle when the object is not being interacted with.
Items 4#
| Name | Value | Summary |
|---|---|---|
Idle | 0 | The GuiObject is idle — neither hovered nor pressed. |
Hover | 1 | The GUI is being hovered over by the user. |
Press | 2 | The GUI is being pressed/held down by the user. |
NonInteractable | 3 | The GUI cannot be interacted with and therefore has no states. |