Enum
MeshScaleUnit
Specifies the real-world unit of length that a source 3D mesh file was authored in, used by the mesh importer to scale geometry to Roblox studs.
Specifies the unit of length used when the source 3D asset was modeled. The mesh importer reads this value and applies a conversion factor so that the imported geometry is proportionally sized in Roblox studs. Choosing the correct unit ensures that a 1-meter object in the source file arrives at the correct stud dimensions.
Items 6#
| Name | Value | Summary |
|---|---|---|
Stud | 0 | Treats the source mesh as authored in Roblox studs, applying no unit conversion on import. |
Meter | 1 | Treats the source mesh as authored in meters and scales it to Roblox studs on import. |
CM | 2 | Treats the source mesh as authored in centimeters and scales it to Roblox studs on import. |
MM | 3 | Treats the source mesh as authored in millimeters and scales it to Roblox studs on import. |
Foot | 4 | Treats the source mesh as authored in feet and scales it to Roblox studs on import. |
Inch | 5 | Treats the source mesh as authored in inches and scales it to Roblox studs on import. |