Roblox UtilitiesDevlHub Roblox Documentation

Enum

DeveloperMemoryTag

A memory tracking category.

A list of memory categories, and a description of what they are allocated to.

Items 24#

NameValueSummary
Internal0General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically.
HttpCache1A cache of HTTP responses.
Instances2All the Instances present in memory.
Signals3Events, signals, connections, etc.
LuaHeap4All of the data in Luau, including everything happening in core scripts, built-in data types, etc.
Script5All memory being manipulated and referenced by scripts.
PhysicsCollision6Collision detection in the Workspace.
BaseParts73D parts used for simulation.
GraphicsSolidModels8Rendering solid models (stuff made with Union, Negate, etc.).
GraphicsMeshParts10Rendering of mesh parts.
GraphicsParticles11Rendering of particles from ParticleEmitters.
GraphicsParts12Rendering of regular parts.
GraphicsSpatialHash13Spatial hash lookup tables of the game world that are used for rendering.
GraphicsTerrain14Rendering of terrain geometry.
GraphicsTexture15Rendering of textures in the game world.
GraphicsTextureCharacter16Rendering of texture composition maps that are generated for Humanoids.
Sounds17Data of sounds in-game.
StreamingSounds18Playback of sounds in-game.
TerrainVoxels19Occupancy/Material data of the Terrain.
Gui21Gui element data and rendering.
Animation22Playback of Animations on Humanoids and AnimationControllers.
GeometryCSG24Geometry mesh data for CSG objects such as UnionOperation and PartOperation.
GraphicsSlimModels25Rendering memory for SLIM (streamed level-of-detail instance mesh) model data.