Enum
Technology
Enum used by Lighting.Technology to represent the different lighting
systems available for rendering the 3D world.
This enum represents the different lighting systems available for rendering
the 3D world. It is used by the Lighting.Technology property.
Note that Lighting.Technology has been superseded by
LightingStyle which determines the artistic
intent behind lighting, and
PrioritizeLightingQuality which
indicates whether you prefer lighting/shading quality or view distance to
scale down first.
Items 6#
| Name | Value | Summary |
|---|---|---|
Legacy | 0 | DeprecatedDeprecated |
Voxel | 1 | Uses a 4×4×4 voxel map for light and shadow calculation. |
Compatibility | 2 | Simulates the removed legacy technology and is now deprecated. To achieve
a similar look, use Voxel Lighting and add a ColorGradingEffect
post‑processing effect set to the Retro preset.Deprecated |
ShadowMap | 3 | Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources. |
Future | 4 | Features the most advanced technology for high-fidelity lighting and shadows. |
Unified | 5 | DeprecatedDeprecated |