Roblox UtilitiesDevlHub Roblox Documentation

Enum

AdornShading

Determines the shading material and render pass used to draw a handle adornment.

Used by the Shading property on handle adornments (BoxHandleAdornment, SphereHandleAdornment, CylinderHandleAdornment, ConeHandleAdornment, PyramidHandleAdornment) to control whether the adornment is drawn unlit or lit by the scene, and whether it renders through occluding geometry or on top of everything.

Items 5#

NameValueSummary
Default0Draws the adornment unlit and occluded by scene geometry like an ordinary world object.
Shaded1Draws the adornment lit by scene lighting and occluded by scene geometry.
XRay2Draws the adornment unlit and visible through geometry that would otherwise occlude it.
XRayShaded3Draws the adornment lit by scene lighting and visible through geometry that would otherwise occlude it.
AlwaysOnTop4Draws the adornment unlit on top of all other geometry with no depth testing.