Class
ConeHandleAdornment
A cone-shaped handle that can be adorned to a BasePart.
ConeHandleAdornment is a cone-shaped handle that can be adorned to a
BasePart. If parented to a player's PlayerGui or the
CoreGui, handles can listen to input events for purposes such as
making dragger tools.
Properties 4#
Heightfloat | Height of the cone adornment.ReadSafe |
Hollowboolean | Determines whether the cone is drawn as a hollow shell rather than a solid, capped cone.ReadSafe |
Radiusfloat | Radius of the cone adornment.ReadSafe |
ShadingAdornShading | Determines how the cone adornment is shaded and whether it draws through geometry that would otherwise occlude it.ReadSafe |
Height: float#
ReadSafe
The height of the cone adornment in studs.
Hollow: boolean#
ReadSafe
When Hollow is true, the cone is drawn as an open shell without its
base cap; when false, the default, it is drawn as a solid, capped cone.
Radius: float#
ReadSafe
The radius of the cone adornment in studs.
Shading: AdornShading#
ReadSafe
Selects the material and render pass used to draw the cone via
AdornShading. Defaults to Default, which draws
the cone unlit and occluded by scene geometry.
Shaded and XRayShaded light the
cone with the scene's lighting. XRay and
XRayShaded draw through occluding geometry.
AlwaysOnTop draws on top of everything with no depth
testing.
The legacy HandleAdornment.AlwaysOnTop property only applies while
Shading is Default; any other value controls the
render pass on its own.
Inherited members#
Inherited from HandleAdornment 9
Properties (5)
AdornCullingMode, AlwaysOnTop, CFrame, SizeRelativeOffset, ZIndex
Events (4)
Inherited from PVAdornment 1
Properties (1)
Inherited from GuiBase3d 4
Properties (4)
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild