Roblox UtilitiesDevlHub Roblox Documentation

Class

ConeHandleAdornment

Memory category
Instances

A cone-shaped handle that can be adorned to a BasePart.

ConeHandleAdornment is a cone-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

Properties 4#

HeightfloatHeight of the cone adornment.ReadSafe
HollowbooleanDetermines whether the cone is drawn as a hollow shell rather than a solid, capped cone.ReadSafe
RadiusfloatRadius of the cone adornment.ReadSafe
ShadingAdornShadingDetermines how the cone adornment is shaded and whether it draws through geometry that would otherwise occlude it.ReadSafe

Height: float#

ReadSafe

The height of the cone adornment in studs.

Hollow: boolean#

ReadSafe

When Hollow is true, the cone is drawn as an open shell without its base cap; when false, the default, it is drawn as a solid, capped cone.

Radius: float#

ReadSafe

The radius of the cone adornment in studs.

Shading: AdornShading#

ReadSafe

Selects the material and render pass used to draw the cone via AdornShading. Defaults to Default, which draws the cone unlit and occluded by scene geometry.

Shaded and XRayShaded light the cone with the scene's lighting. XRay and XRayShaded draw through occluding geometry. AlwaysOnTop draws on top of everything with no depth testing.

The legacy HandleAdornment.AlwaysOnTop property only applies while Shading is Default; any other value controls the render pass on its own.

Inherited members#

Inherited from HandleAdornment 9
Inherited from PVAdornment 1
Properties (1)

Adornee

Inherited from GuiBase3d 4
Properties (4)

Color, Color3, Transparency, Visible

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed