Roblox UtilitiesDevlHub Roblox Documentation

Class

PyramidHandleAdornment

Memory category
Instances

A pyramid-shaped handle that can be adorned to a BasePart.

PyramidHandleAdornment is a pyramid-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

Properties 4#

HeightfloatHeight of the pyramid adornment.ReadSafe
ShadingAdornShadingThe AdornShading mode that controls shading and whether the pyramid draws through occluding geometry.ReadSafe
SidesintNumber of sides for the pyramid adornment.ReadSafe
SizefloatSize of the pyramid adornment's base.ReadSafe

Height: float#

ReadSafe

The height of the pyramid adornment in studs.

Shading: AdornShading#

ReadSafe

An AdornShading value that selects the material and render pass used to draw the pyramid. Defaults to Default, which draws the pyramid unlit and occluded by scene geometry like an ordinary world object.

Shaded and XRayShaded light the pyramid with the scene's lighting instead of drawing it unlit, while XRay and XRayShaded draw the pyramid through geometry that would otherwise occlude it. AlwaysOnTop draws the pyramid on top of everything else with no depth testing.

The legacy HandleAdornment.AlwaysOnTop property only takes effect while Shading is Default; any other Shading value determines the render pass on its own.

Sides: int#

ReadSafe

The number of sides for the pyramid adornment. Default is 4, minimum is 3, and maximum is 32.

Size: float#

ReadSafe

The size of the pyramid adornment's base in studs.

Inherited members#

Inherited from HandleAdornment 9
Inherited from PVAdornment 1
Properties (1)

Adornee

Inherited from GuiBase3d 4
Properties (4)

Color, Color3, Transparency, Visible

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed