Roblox UtilitiesDevlHub Roblox Documentation

Class

DistortionSoundEffect

Inherits
SoundEffect › Instance › Object
Memory category
Instances

Distorts audio, making it sound fuzzier and overdriven.

A distortion effect is used to simulate the effect that would occur when overdriving older style audio equipment (such as vacuum tubes). This effect causes clipping in the sound and adds a general "fuzziness".

Like all other SoundEffect, a DistortionSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Properties 1#

LevelfloatThe intensity of the effect.ReadSafe

Level: float#

ReadSafe

Range: 0 to 1 (default 0.5) The intensity of the effect. Setting this property to its minimum (0) will cause no distortion at all.

Inherited members#

Inherited from SoundEffect 2
Properties (2)

Enabled, Priority

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed