Class
DistortionSoundEffect
Distorts audio, making it sound fuzzier and overdriven.
A distortion effect is used to simulate the effect that would occur when overdriving older style audio equipment (such as vacuum tubes). This effect causes clipping in the sound and adds a general "fuzziness".
Like all other SoundEffect, a DistortionSoundEffect can be applied
either to a Sound or SoundGroup by being parented to either.
Properties 1#
Levelfloat | The intensity of the effect.ReadSafe |
Level: float#
ReadSafe
Range: 0 to 1 (default 0.5) The intensity of the effect. Setting this property to its minimum (0) will cause no distortion at all.
Inherited members#
Inherited from SoundEffect 2
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild