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Class

ObjectValue

Inherits
ValueBase › Instance › Object
Memory category
Instances

A container object for a reference to another instance.

Stores a single reference to another object. If this object is duplicated within Studio and the value refers to an object also being copied, then the new ObjectValue points to the copied object instead of the original. Otherwise, the same value is kept. Copying and pasting this object clears the value field.

Like all ValueBase objects, this single value is stored in the Value property. The Changed event fires with the new value being stored in the object, instead of a string representing the property being changed.

If streaming is enabled, the Value property is nil until the referenced object streams in, at which point the Changed event fires.

Properties 1#

ValueInstanceHolds a reference to an instance.ReadSafe

Value: Instance#

ReadSafe

Holds a reference to an instance.

Events 2#

ChangedFires whenever the ObjectValue.Value is changed.
changedDeprecated

Changed(value: Instance)#

Fires whenever the ObjectValue.Value changes. It runs with the new value being stored in the argument object, instead of a string representing the property being changed.

Listening for the Changed signal can be useful in games that use ObjectValues to track game state, such as an RPG targeting system.

NameTypeDefaultDescription
valueInstanceThe new value after the change.

changed(value: Instance)#

DeprecatedDeprecated

Deprecated. This event is a deprecated variant of ObjectValue.Changed which should be used instead.

NameTypeDefaultDescription
valueInstance

Inherited members#

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed