Class
BodyThrust
Deprecated
Applies a constant force to an object at a specific point.
Deprecated. This object is deprecated and should not be used for new work. Use
VectorForce instead, and see the
legacy conversion notes.
The BodyThrust object applies a force relative to the assembly to which it
is parented at a specific location. It behaves similar to a BodyForce
except that this object's force applies at a specific point
(Location), allowing you to exert a torque
(rotational force). To apply a force dynamically so that an assembly maintains
a constant angular velocity, use a BodyAngularVelocity instead. To
apply a force dynamically so that an assembly maintains a constant orientation
(angular position), use a BodyGyro.
Properties 4#
ForceVector3 | Determines the amount of force exerted on each axis relative to the assembly.ReadSafe |
forceVector3 | ReadSafeDeprecatedNotReplicated |
LocationVector3 | Determines the relative position where the Force
is exerted.ReadSafe |
locationVector3 | ReadSafeDeprecatedNotReplicated |
Force: Vector3#
ReadSafe
This property determines the amount of force exerted on each axis relative
to the assembly. The force is exerted at the
Location which is also relative to the
assembly.
force: Vector3#
NotReplicatedDeprecatedReadSafeDeprecated
Deprecated. This property is a deprecated variant of Force
which should be used instead.
Location: Vector3#
ReadSafe
This property determines the relative position where the
Force is exerted. This is the primary means for
turning force into torque.
location: Vector3#
NotReplicatedDeprecatedReadSafeDeprecated
Deprecated. This property is a deprecated variant of BodyThrust.Location which
should be used instead.
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild