Roblox UtilitiesDevlHub Roblox Documentation

Class

BodyGyro

Deprecated
Inherits
BodyMover › Instance › Object
Memory category
Instances

Applies a torque to maintain a constant orientation.

Deprecated. This object is deprecated and should not be used for new work. Use AlignOrientation instead, and see the legacy conversion notes.

The BodyGyro object applies a torque (rotational force) on an assembly such that it maintains a constant angular displacement, or orientation. This allows for the creation of assemblies that point in a certain direction, as if a real gyroscope were acting upon it. Essentially, it's the rotational counterpart to a BodyPosition.

If you would like to maintain a constant angular velocity, use a BodyAngularVelocity instead.

The CFrame property controls the goal orientation. Only the angular components of the CFrame are used; position will make no difference. MaxTorque limits the amount of angular force that may be applied, P controls the power used in achieving the goal orientation, and D controls dampening behavior.

Properties 6#

CFrameCFrameDetermines the target orientation (translational component ignored).ReadSafe
cframeCFrameReadSafeDeprecatedNotReplicated
DfloatDetermines the amount of dampening to use in reaching the goal CFrame.ReadSafe
MaxTorqueVector3Determines the limit on how much torque that may be applied to each axis.ReadSafe
maxTorqueVector3ReadSafeDeprecatedNotReplicated
PfloatDetermines how aggressive of a torque is applied in reaching the goal orientation.ReadSafe

CFrame: CFrame#

ReadSafe

This property (not to be confused with BasePart.CFrame) determines the target orientation towards which torque will be exerted. Since BodyGyro does not apply translational force, the translational/positional component of the CFrame is ignored. Consider using one of the following CFrame constructors in setting this property: CFrame.fromAxisAngle(), CFrame.fromEulerAnglesXYZ(), or CFrame.fromEulerAnglesYXZ().

cframe: CFrame#

NotReplicatedDeprecatedReadSafeDeprecated

Deprecated. This property is a deprecated variant of BodyGyro.CFrame which should be used instead.

D: float#

ReadSafe

This property defines how much dampening will be applied to the torque used to reach the goal CFrame. When the assembly approaches the goal orientation, it needs to decelerate, otherwise it will rotate past the goal and have to stop and re-accelerate back toward the goal. This often creates an undesirable "rubber‑banding" effect, avoided by applying dampening. The higher this value is set, the greater the dampening curve becomes, or the slower the assembly will approach the goal orientation.

MaxTorque: Vector3#

ReadSafe

This property determines the limit on the amount of torque that may be applied on each axis in reaching the goal orientation (CFrame). If an assembly isn't moving, consider increasing this value and also check that it is not Anchored or attached to any anchored assemblies.

maxTorque: Vector3#

NotReplicatedDeprecatedReadSafeDeprecated

Deprecated. This property is a deprecated variant of BodyGyro.MaxTorque which should be used instead.

P: float#

ReadSafe

This property determines how much power is used while applying torque in order to reach the goal CFrame. The higher this value, the more power will be used and the faster it will be used.

Inherited members#

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed