Roblox UtilitiesDevlHub Roblox Documentation

Class

CharacterMesh

Memory category
Instances

Modifies the appearance of an R6 body part.

This property modifies the appearance of an R6 body part. It has no effect in R15 characters.

Properties 7#

BaseTextureContentContentThe base texture applied to the mesh, as a Content value.ReadSafe
BaseTextureIdint64The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.ReadSafe
BodyPartBodyPartThe part of the Character's body that is affected.ReadSafe
MeshContentContentThe mesh applied to the body part given by CharacterMesh.BodyPart, as a Content value.ReadSafe
MeshIdint64Used to load a mesh file, and apply it to the given BodyPart.ReadSafe
OverlayTextureContentContentThe overlay texture that covers Shirts, Pants, T-Shirts, and the base texture, as a Content value.ReadSafe
OverlayTextureIdint64The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.ReadSafe

BaseTextureContent: Content#

ReadSafe

The Content-typed equivalent of CharacterMesh.BaseTextureId, holding the base texture applied to the R6 body part's mesh. Supports asset URIs. Can be overridden by Shirts, Pants, T-Shirts, and CharacterMesh.OverlayTextureContent. Defaults to empty Content.

Underlying storage for legacy CharacterMesh.BaseTextureId: the two stay in sync. Like the rest of CharacterMesh, it only affects R6 characters.

BaseTextureId: int64#

ReadSafe

The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.

BodyPart: BodyPart#

ReadSafe

The part of the Character's body that is affected.

MeshContent: Content#

ReadSafe

The Content-typed equivalent of CharacterMesh.MeshId. Loads a mesh and applies it to the body part given by CharacterMesh.BodyPart. Supports asset URIs. Defaults to empty Content.

Underlying storage for legacy CharacterMesh.MeshId: the two stay in sync. Like the rest of CharacterMesh, it only affects R6 characters.

MeshId: int64#

ReadSafe

Used to load a mesh file, and apply it to the given BodyPart.

OverlayTextureContent: Content#

ReadSafe

The Content-typed equivalent of CharacterMesh.OverlayTextureId. The overlay covers Shirts, Pants, T-Shirts, and CharacterMesh.BaseTextureContent. Supports asset URIs. Defaults to empty Content.

Setting either OverlayTextureContent or CharacterMesh.OverlayTextureId updates the other; both reflect the same texture. Like the rest of CharacterMesh, it only affects R6 characters.

OverlayTextureId: int64#

ReadSafe

The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.

Inherited members#

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed