Class
BlurEffect
Applies a blur to the entire game world.
The BlurEffect applies a Gaussian blur to the entire rendered game world.
The strength of the blur is controlled by the BlurEffect.Size. Only
one BlurEffect can be applied at once (the instance with the greatest
Size takes priority).
Like other post-processing effects, BlurEffect will only work while
Enabled and when parented to Lighting or
Workspace.CurrentCamera. Also, it may render differently on low-end
devices and/or depending on your Studio settings (see the Quality Level
settings in Rendering → Performance).
For more details on this effect and others, see Post-Processing Effects.
Properties 1#
Sizefloat | Determines the blur radius.ReadSafe |
Size: float#
ReadSafe
Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become.
Inherited members#
Inherited from PostEffect 1
Properties (1)
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild