Class
BloomEffect
Simulates the camera viewing a very bright light.
The BloomEffect simulates the camera viewing a very bright light. It
causes brighter colors to glow, similar to applying the neon
Material to everything, including the Sky.
Multiple BloomEffect objects can be applied at once and they will compose
their effects together.
Like other post-processing effects, BloomEffect will only work while
Enabled and when parented to Lighting or
Workspace.CurrentCamera. Also, it may render differently depending on
your Studio settings (see the Quality Level settings in Rendering
→ Performance).
For more details on this effect and others, see Post-Processing Effects.
Properties 3#
Intensityfloat | Determines the additive blending intensity.ReadSafe |
Sizefloat | Determines the radius of the bloom in pixels.ReadSafe |
Thresholdfloat | Determines how bright a color must be before it blooms.ReadSafe |
Intensity: float#
ReadSafe
Intensity determines how intensely the colors that bloom (determined by
the Threshold) will additively blend with
themselves. Higher values will produce brighter colors.
Size: float#
ReadSafe
Size determines the radius of the bloom effect in pixels in a similar
manner to BlurEffect.Size. Larger values create a wider bloom
effect, and a value of 0 will disable the bleed (but not the color
adjustment).
Threshold: float#
ReadSafe
Threshold determines how bright a color can be before it blooms. If set to 1, only pure white colors will bloom. If set to 0, all colors will bloom.
Inherited members#
Inherited from PostEffect 1
Properties (1)
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild