Roblox UtilitiesDevlHub Roblox Documentation

Class

RigidConstraint

Inherits
Constraint › Instance › Object
Memory category
BaseParts

Creates a rigid connection between two Attachments or Bones.

RigidConstraint connects two Attachments or Bones and ensures they stay in the same relative position/orientation to each other. This flexibility gives it additional functionality beyond WeldConstraint, such as attaching accessories to Attachments on a character rig.

The fastest way to create this constraint is by selecting Rigid Constraint through Studio's Create menu in the toolbar's Model tab.

Note that this tool behaves differently depending on whether you click on existing BaseParts, Attachments, or Bones after the tool is activated:

Following the second valid click, a new RigidConstraint is created to connect the two new attachments. If either the first or second click is not made on a BasePart, Attachment, or Bone, the workflow is canceled and no constraint is created.

Inherited members#

Inherited from Constraint 8
Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed