Class
AudioEmitter
Emits audio streams into the world.
AudioEmitter emits audio streams into the world. It provides a single
Input pin that can be connected to by one or more Wires. Any
streams wired to an AudioEmitter get broadcasted into the world from
the emitter's parent's position. If the parent is an Attachment,
Camera, or PVInstance, the parent's world-position will be
used. If the parent is not one of these classes, the AudioEmitter is
effectively silent.
AudioEmitters are heard by
AudioListeners in order to implement 3D spatialization.
Properties 9#
AcousticSimulationEnabledboolean | Determines whether acoustic simulation should be used for this
AudioEmitter.ReadSafe |
AngleAttenuationBinaryString | Represents how the perceived volume of the emitted sound changes based on
the angle between a AudioListener and the
LookVector associated with the
AudioEmitter.Read: RobloxEngineSecurityWrite: RobloxEngineSecurityReadSafe |
AudioInteractionGroupstring | Controls which AudioListeners are capable of hearing
this AudioEmitter.ReadSafe |
DistanceAttenuationBinaryString | Represents how the perceived volume of the emitted sound changes as the
distance between a AudioListener and the AudioEmitter
increases.Read: RobloxEngineSecurityWrite: RobloxEngineSecurityReadSafe |
DistanceAttenuationBoundsNumberRange | The minimum and maximum distance range used by the selected
DistanceAttenuationMode
preset.ReadSafe |
DistanceAttenuationModeDistanceAttenuationMode | Determines how the volume of this AudioEmitter attenuates over
distance.ReadSafe |
PositionInstanceInstance | The Instance whose position and orientation is used as the
emitter's position if PositionType is
set to EmitterPositionType.Instance.ReadSafe |
PositionTypeEmitterPositionType | Determines how the AudioEmitter determines its 3D location.ReadSafe |
SimulationFidelityAudioSimulationFidelity | Controls how detailed the audio simulation should be for this
AudioEmitter.ReadSafe |
AcousticSimulationEnabled: boolean#
ReadSafe
Determines whether sound from this AudioEmitter shoud
automatically implement features of acoustic simulation, such as occlusion
(being muffled through walls), diffraction (bending around corners), and
reverberation (echoing off of walls), when being heard by an
AudioListener. Note that the AudioListener
also needs its
AcousticSimulationEnabled
property set to true for the effects to occur.
AngleAttenuation: BinaryString#
Read: RobloxEngineSecurityWrite: RobloxEngineSecurityReadSafe
Represents a volume-over-angle curve that affects how loudly a
AudioListener will hear the AudioEmitter, based on the
angle between them and the LookVector
associated with the AudioEmitter.
This property is internal and can't be accessed by scripts; it exists to
support replication. See
SetAngleAttenuation() for usage
details.
AudioInteractionGroup: string#
ReadSafe
If an AudioEmitter and an AudioListener share an
interaction group, then the listener is capable of hearing the emitter.
DistanceAttenuation: BinaryString#
Read: RobloxEngineSecurityWrite: RobloxEngineSecurityReadSafe
Represents a volume-over-distance curve that affects how loudly a
AudioListener will hear the AudioEmitter, based on the
distance between them.
This property is internal and can't be accessed by scripts; it exists to
support replication. See
SetDistanceAttenuation() for
usage details.
DistanceAttenuationBounds: NumberRange#
ReadSafe
Specifies the NumberRange that defines the minimum and maximum
distances for the distance attenuation preset selected by
DistanceAttenuationMode. The
emitter is at full volume when a AudioListener is within the
minimum distance and fully attenuated at or beyond the maximum distance.
The attenuation curve between these bounds is determined by the chosen
DistanceAttenuationMode.
Defaults to a NumberRange of [4, 10000]. This property is
only used when
DistanceAttenuationMode is
set to a preset other than DistanceAttenuationMode.Custom.
DistanceAttenuationMode: DistanceAttenuationMode#
ReadSafe
Determines which formula is used to roll off the perceived volume of this
AudioEmitter as the distance from a AudioListener
increases, via DistanceAttenuationMode.
When set to any value other than DistanceAttenuationMode.Custom,
DistanceAttenuationBounds
defines the minimum and maximum distances for the rolloff, and the custom
curve set by
SetDistanceAttenuation() is
ignored. Defaults to DistanceAttenuationMode.Custom.
PositionInstance: Instance#
ReadSafe
This property is only functional when
PositionType is set to
EmitterPositionType.Instance. In that scenario, this property
determines which Instance will be used to determine the position
of spatial audio emitted by the AudioEmitter to be heard by
AudioListeners.
If set to an instance without a position or nil, the
AudioEmitter will not be heard.
PositionType: EmitterPositionType#
ReadSafe
The method by which the AudioEmitter determines its 3D location
(the point from which audio can be heard by any nearby
AudioListeners). Defaults to
EmitterPositionType.Parent.
SimulationFidelity: AudioSimulationFidelity#
DeprecatedReadSafe
Controls how detailed the audio simulation should be for this
AudioEmitter, similar to MeshPart.CollisionFidelity or
MeshPart.RenderFidelity.
AudioEmitters and
AudioListeners which disagree on the necessary level
of detail will use the less-detailed option.
Methods 9#
| GetAngleAttenuation | Gets the angle attenuation curve that the AudioEmitter is using,
or an empty table if it's using the default curve.CustomLuaState |
| GetAudibilityFor | Calculates how audible this emitter is for a particular
AudioListener. |
| GetConnectedWires | Returns an array of Wires that are connected to the specified
pin. |
| GetDistanceAttenuation | Gets the distance attenuation curve that the AudioEmitter is
using, or an empty table if it's using the default curve.CustomLuaState |
| GetInputPins | Gets the list of pins that Wire can use in Wire.TargetName
to connect to this instance via its Wire.TargetInstance property. |
| GetInteractingListeners | Lists all AudioListeners that are capable of hearing
this emitter. |
| GetOutputPins | Gets the list of pins that Wire can use in Wire.SourceName
to connect to this instance via its Wire.SourceInstance property. |
| SetAngleAttenuation | Sets the angle attenuation curve that the AudioEmitter should use,
or uses a constant curve of volume 1 if none is provided.CustomLuaState |
| SetDistanceAttenuation | Sets the distance attenuation curve that the AudioEmitter should
use, or uses an inverse rolloff curve if none is provided.CustomLuaState |
GetAngleAttenuation(): Dictionary#
CustomLuaState
Returns a table mapping angle to volume. Keys are numbers between 0 and
180 (inclusive), while values are numbers between 0 and 1
(inclusive) describing how volume attenuates depending on direction. This
method returns an empty table if the default angle attenuation curve is
being used.
Returns
Dictionary— Table mapping angle to volume, as described above.
GetAudibilityFor(listener: AudioListener): float#
Calculates how audible this emitter is for a particular
AudioListener. The resulting volume, ranging from 0 to 1,
accounts for distance and angle attenuation on both the emitter and
listener.
| Name | Type | Default | Description |
|---|---|---|---|
listener | AudioListener | The AudioListener to calculate audibility for. |
Returns
float— A number between0and1representing the combined volume after distance and angle attenuation.
GetConnectedWires(pin: string): List<Wire>#
Returns an array of Wires that are connected to the specified
pin. AudioEmitter has one "Input" pin.
| Name | Type | Default | Description |
|---|---|---|---|
pin | string | An input or output pin on this instance |
Returns
List<Wire>— An array ofWires
GetDistanceAttenuation(): Dictionary#
CustomLuaState
Returns a table mapping distance to volume. Keys are numbers greater than or equal to 0, while values are numbers between 0 and 1 (inclusive) describing how volume attenuates over distance. This method returns an empty table if the default distance attenuation curve is being used.
Note that this method always returns the custom curve set by
SetDistanceAttenuation(),
regardless of the current
DistanceAttenuationMode
setting. When a preset mode is active, the custom curve is not used for
attenuation and this return value may not reflect the active rolloff
behavior.
Returns
Dictionary— A table mapping distance to volume, as described above.
GetInputPins(): Array#
Gets the list of pins that Wire can use in Wire.TargetName
to connect to this instance via its Wire.TargetInstance property.
For AudioEmitter, this is Input only.
Returns
Array— An array of strings representing valid pin names.
GetInteractingListeners(): List<AudioListener>#
Returns an array of AudioListeners that share an
AudioInteractionGroup with the
emitter.
Returns
List<AudioListener>— An array ofAudioListeners.
GetOutputPins(): Array#
Gets the list of pins that Wire can use in Wire.SourceName
to connect to this instance via its Wire.SourceInstance property.
For AudioEmitter, there are none.
Returns
Array— An array of strings representing valid pin names.
SetAngleAttenuation(curve: Dictionary): ()#
CustomLuaState
Sets a volume-over-angle curve that affects how loudly a
AudioListener will hear the AudioEmitter, based on the
angle between them and the LookVector
associated with the AudioEmitter. Use this to model directional
audio sources — for example, making an avatar's voice project more
strongly in front of them, or having a monster's growl serve as a gameplay
cue that it is facing the player.
The curve is represented by a table mapping angle keys to volume values.
Keys are expected to be unique numbers between 0 and 180 (inclusive),
while values are expected to be numbers between 0 and 1 (inclusive).
Tables containing up to 400 key-value pairs are supported.
The volume of the AudioEmitter from the perspective of a
AudioListener at an angle a is determined by linearly
interpolating between the volume levels for the points on the curve whose
angle values are directly above and below a. If there is either no point
below a or no point above a, the volume level of the other point is
chosen. Essentially, the curve is a sequence of points connected by
straight lines, and beyond its left and right endpoints the curve extends
outward at their respective volume levels.
This volume will be multiplied with the volumes from all other attenuation
curves (including the ones on the receiving AudioListener) to
obtain the final audibility.
If the table is empty or nil, the AudioEmitter defaults to using
an angle attenuation curve with the constant volume value of 1.
| Name | Type | Default | Description |
|---|---|---|---|
curve | Dictionary | A table mapping angle to volume. Keys are numbers between 0 and
180, values are numbers between 0 and 1. |
Returns
()
SetDistanceAttenuation(curve: Dictionary): ()#
CustomLuaState
Sets a volume-over-distance curve that affects how loudly a
AudioListener will hear the AudioEmitter, based on the
distance between them. This curve is only used for attenuation when
DistanceAttenuationMode is
set to DistanceAttenuationMode.Custom.
The curve is represented by a table mapping distance keys to volume values. Keys are expected to be unique numbers greater than or equal to 0, while values are expected to be numbers between 0 and 1 (inclusive). Tables containing up to 400 key-value pairs are supported.
The volume of the AudioEmitter from the perspective of a
AudioListener at a distance d is determined by linearly
interpolating between the volume levels for the points on the curve whose
distance values are directly above and below d. If there is either no
point below d or no point above d, the volume level of the other point
is chosen. Essentially, the curve is a sequence of points connected by
straight lines, and beyond its left and right endpoints the curve extends
outward infinitely at their respective volume levels.
This volume will be multiplied with the volumes from all other attenuation
curves (including the ones on the receiving AudioListener) to
obtain the final audibility.
If the table is empty or nil, the AudioEmitter defaults to using
a distance attenuation curve determined by the inverse-square law.
| Name | Type | Default | Description |
|---|---|---|---|
curve | Dictionary | A table mapping distance to volume. Keys are numbers greater than or
equal to 0, values are numbers between 0 and 1. |
Returns
()
Events 1#
| WiringChanged | Fires when another instance is connected to or disconnected from the
AudioEmitter via a Wire. |
WiringChanged(connected: boolean, pin: string, wire: Wire, instance: Instance)#
Event that fires after a Wire becomes connected or disconnected,
and that Wire is now or was previously connected to a pin on the
AudioEmitter and to some other wirable instance.
| Name | Type | Default | Description |
|---|---|---|---|
connected | boolean | Whether the instance got connected or disconnected. | |
pin | string | The pin on the AudioEmitter that the Wire targets. | |
wire | Wire | The Wire between the AudioEmitter and the other
instance. | |
instance | Instance | The other instance that is or was connected through the Wire. |
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild