Roblox UtilitiesDevlHub Roblox Documentation

Class

ReverbSoundEffect

Inherits
SoundEffect › Instance › Object
Memory category
Instances

Reverberates audio, simulating the effect of bouncing off walls in a room.

The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Properties 5#

DecayTimefloatSets how long it takes for the reverberating echoes to fade out completely.ReadSafe
DensityfloatControls how many reflections are generated.ReadSafe
DiffusionfloatControls how smooth and reflective the simulated surfaces are.ReadSafe
DryLevelfloatThe output volume of the original sound.ReadSafe
WetLevelfloatThe output volume of the echoed effect.ReadSafe

DecayTime: float#

ReadSafe

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density: float#

ReadSafe

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion: float#

ReadSafe

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel: float#

ReadSafe

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel: float#

ReadSafe

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Inherited members#

Inherited from SoundEffect 2
Properties (2)

Enabled, Priority

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed