Roblox UtilitiesDevlHub Roblox Documentation

Class

StarterGui

NotCreatableService
Inherits
BasePlayerGui › Instance › Object
Memory category
Instances

A container for LayerCollector objects to be copied into the PlayerGui of Players. Also provides a range of functions for interacting with the CoreGui.

StarterGui is a container object designed to hold LayerCollector objects such as ScreenGuis.

When a Player.Character spawns, the contents of their PlayerGui (if any) are emptied. Children of the StarterGui are then copied along with their descendants into the PlayerGui. Note, however, that LayerCollector objects such as ScreenGuis with their ResetOnSpawn property set to false will only be placed into each player's PlayerGui once and will not be deleted when the Player respawns.

StarterGui also includes a range of functions allowing you to interact with the CoreGui. For example StarterGui:SetCoreGuiEnabled() can be used to disable elements of the CoreGui, and StarterGui:SetCore() can perform a range of functions including creating notifications and system messages.

Properties 7#

ClipsDescendantsSupportsRotationRolloutStateDetermines whether the ClipsDescendants property of a GuiObject clips rotated descendants.ReadSafeNotScriptable
ProcessUserInputbooleanAllows this service to process input like PlayerGui and CoreGui do.Read: PluginSecurityWrite: PluginSecurityReadSafeHiddenNotReplicated
ResetPlayerGuiOnSpawnbooleanDetermines whether each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.ReadSafeDeprecated
RtlTextSupportRtlTextSupportControls whether right-to-left (RTL) text layout is enabled for text in GuiObjects throughout the experience.ReadSafeNotScriptable
ScreenOrientationScreenOrientationSets the default screen orientation mode for users with mobile devices.ReadSafe
ShowDevelopmentGuibooleanDetermines whether the contents of StarterGui is visible in Studio.ReadSafe
VirtualCursorModeVirtualCursorModeControls whether the gamepad virtual cursor is enabled for navigating GuiObjects with a controller.ReadSafeNotScriptable

ClipsDescendantsSupportsRotation: RolloutState#

NotScriptableReadSafe

If true, the ClipsDescendants property of a GuiObject clips its rotated descendants.

ProcessUserInput: boolean#

HiddenNotReplicatedRead: PluginSecurityWrite: PluginSecurityReadSafe

Allows StarterGui to process input like PlayerGui and CoreGui do. The default value is false.

ResetPlayerGuiOnSpawn: boolean#

DeprecatedReadSafeDeprecated

Deprecated. This property is deprecated. Use LayerCollector.ResetOnSpawn to control the resetting behavior for individual LayerCollector objects.

If set to true, each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.

If one of the children is a PlayerGui and it has its PlayerGui property set to false, it will not be cloned.

RtlTextSupport: RtlTextSupport#

NotScriptableReadSafe

This property determines whether right-to-left (RTL) text layout is applied to the text of GuiObjects in the experience, which is needed to correctly display languages written right-to-left, such as Arabic and Hebrew.

The default value is RtlTextSupport.Default. Both RtlTextSupport.Default and RtlTextSupport.Enabled turn RTL text layout support on, while RtlTextSupport.Disabled turns it off.

ScreenOrientation: ScreenOrientation#

ReadSafe

This property sets the preferred screen orientation mode for users with mobile devices. For the different modes available, see ScreenOrientation.

By default, this property is set to Sensor, meaning the experience is displayed depending on the best match to the device's current orientation, either landscape (left/right) or portrait.

When a Player joins the experience on a mobile device, this property determines the device's starting orientation and sets that player's PlayerGui.ScreenOrientation accordingly. You can also get the player's current screen orientation through PlayerGui.CurrentScreenOrientation, useful when using one of the "sensor" ScreenOrientation settings.

Note that changing this property will not change the screen orientation for Players already in the experience. To change the orientation for an existing player, use their PlayerGui.ScreenOrientation property.

ShowDevelopmentGui: boolean#

ReadSafe

This property determines whether the contents of StarterGui is visible in Studio.

VirtualCursorMode: VirtualCursorMode#

NotScriptableReadSafe

This property determines whether the gamepad virtual cursor, which lets players move a pointer across on-screen GuiObjects using a controller, is enabled.

The default value is VirtualCursorMode.Default. Setting it to VirtualCursorMode.Enabled turns the virtual cursor on and VirtualCursorMode.Disabled turns it off. When a player is in VR, the virtual cursor is always active regardless of this property's value.

Methods 4#

GetCoreReturns a variable that has been specified by a Roblox core script.Yields
GetCoreGuiEnabledReturns whether the given CoreGuiTypeis enabled, or if it has been disabled using StarterGui:SetCoreGuiEnabled().
SetCoreAllows you to perform certain interactions with Roblox's core scripts.
SetCoreGuiEnabledSets whether the CoreGui element associated with the given CoreGuiType is enabled or disabled.

GetCore(parameterName: string): Variant#

Yields

This method returns data set or made available by Roblox's core scripts. The first and only parameter is a string that selects the information to be fetched. The following sections describe the strings and the data they return by this function.

Calling this method may yield. Many of these also register an equivalent SetCore() function (these are marked with an asterisk).

PointsNotificationsActive *#

Returns true if player point notifications are enabled.

BadgesNotificationsActive *#

Returns true if badge notifications are enabled.

AvatarContextMenuEnabled *#

Returns true if the Avatar Context Menu is enabled.

ChatActive *#

Returns whether the chat is active or not. This is indicated by the selection state of the top bar's chat icon.

ChatWindowSize *#

Returns the size of the chat window as a UDim2.

ChatWindowPosition *#

Returns the size of the chat window as a UDim2.

ChatBarDisabled *#

Returns true if the chat bar is disabled.

GetBlockedUserIds#

Returns a list of UserIds associated with users that have been blocked by the local player.

PlayerBlockedEvent#

Returns a BindableEvent that is fired whenever a player is blocked by the local player.

PlayerUnblockedEvent#

Returns a BindableEvent that is fired whenever a player is unblocked by the local player.

PlayerMutedEvent#

Returns a BindableEvent that is fired whenever a player is muted by the local player.

PlayerUnmutedEvent#

Returns a BindableEvent that is fired whenever a player is unmuted by the local player.

PlayerFriendedEvent#

Returns a BindableEvent that is fired whenever a player is connected by the local player.

PlayerUnfriendedEvent#

Returns a BindableEvent that is fired whenever a player is unconnected by the local player.

DevConsoleVisible *#

Returns true if the Developer Console is visible.

VRRotationIntensity#

Returns a string describing the camera rotation sensitivity in VR: Low, High and Smooth. This will not be available unless VRService.VREnabled is true.

NameTypeDefaultDescription
parameterNamestringThe name of the core parameter to retrieve, such as "PointsNotificationsActive" or "ChatActive".
Returns
  • Variant — The value associated with the specified core parameter name, whose type depends on the parameter queried.

GetCoreGuiEnabled(coreGuiType: CoreGuiType): boolean#

This function returns whether the given CoreGuiTypeis enabled, or if it has been disabled using StarterGui:SetCoreGuiEnabled(). This function should be called on the client.

Note that setting "TopbarEnabled" to false using SetCore() hides all CoreGuiTypes but does not affect the result of this function.

NameTypeDefaultDescription
coreGuiTypeCoreGuiTypeThe given CoreGuiType.
Returns

SetCore(parameterName: string, value: Variant): ()#

This method (not to be confused with SetCoreGuiEnabled()) exposes a variety of functionality defined by Roblox's core scripts, such as sending notifications, toggling notifications for badges/points, defining a callback for the reset button, or toggling the topbar.

The first parameter is a string that selects the functionality with which the call will interact. It may be necessary to call this method multiple times using LuaGlobals.pcall() in case the respective core script has not yet loaded (or if it has been disabled entirely).

The following table describes the strings that may be accepted as the first parameter. The parameters that should follow are dependent on the functionality that will be used and are described in sub-tables.

ChatActive#

Controls whether the chat is active.

Name Type Default Description
active boolean (required) Determines whether the chat should be made active.
PointsNotificationsActive#

Controls whether notifications for earned player points will appear.

Name Type Default Description
active boolean (required) Determines whether notifications for earned player points will appear.
BadgesNotificationsActive#

Controls whether notifications for earned badges will appear.

Name Type Default Description
active boolean (required) Determines whether notifications for earned badges will appear.
ResetButtonCallback#

Determines the behavior, if any, of the reset button given a boolean or a BindableEvent to be fired when a player requests to reset.

Name Type Default Description
enabled boolean (required) Determines whether the reset button retains its default behavior.
OR
callback Class.BindableEvent (required) A Class.BindableEvent to be fired when the player confirms they want to reset.
ChatMakeSystemMessage#

Display a formatted message in the chat. Using this method requires the experience's TextChatService.ChatVersion to be set to LegacyChatService, although legacy chat is deprecated and usage is discouraged. For experiences using the current TextChatService, refer to TextChannel:DisplaySystemMessage().

Name Type Default Description
configTable dictionary (required) A dictionary of information describing the message (see below).
Name Type Default Description
Text string (required) The message to display.
Color Datatype.Color3 Datatype.Color3.fromRGB(255, 255, 243) Text color of the message.
Font Enum.Font SourceSansBold Font of the message.
TextSize integer 18 Text size of the message.
SendNotification#

Causes a non-intrusive notification to appear at the bottom right of the screen. The notification may have up to two buttons.

Name Type Default Description
configTable dictionary (required) A dictionary of information describing the notification (see below).
Name Type Default Description
Title string (required) The title of the notification.
Text string (required) The main text of the notification.
Icon string The image to display with the notification.
Duration number 5 Duration (in seconds) the notification should stay visible.
Callback Class.BindableFunction A Class.BindableFunction that should be invoked with the text of the button pressed by the player.
Button1 string The text to display on the first button.
Button2 string The text to display on the second button.
TopbarEnabled#

Determines whether the topbar is displayed. Disabling the topbar will also disable all CoreGuis such as the chat, inventory, and player list (for example, those set with SetCoreGuiEnabled).

When disabled, the region the topbar once occupied will still capture mouse events; however, buttons placed there will not respond to clicks. The origin of GUI space will still be offset 36 pixels from the top of the screen.

Name Type Default Description
enabled boolean (required) Determines whether the topbar should be visible.
DevConsoleVisible#

Determines whether the Developer Console is visible.

Name Type Default Description
visibility boolean (required) Determines whether the console is visible.
PromptSendFriendRequest#

Prompts the current player to send a friend request to the given Player.

Name Type Default Description
player Class.Player (required) The player to which the friend request should be sent.
PromptUnfriend#

Prompts the current player to remove a given Player from their friends list.

Name Type Default Description
player Class.Player (required) The player who should be unconnected.
PromptBlockPlayer#

Prompts the current player to block the given Player.

Name Type Default Description
player Class.Player (required) The player who should be blocked.
PromptUnblockPlayer#

Prompts the current player to unblock the given Player.

Name Type Default Description
player Class.Player (required) The player who should be unblocked.
AvatarContextMenuEnabled#

Determines whether the Avatar Context Menu is enabled.

Name Type Default Description
enabled boolean (required) Determines whether the context menu is enabled.
AvatarContextMenuTarget#

Forcibly opens the Avatar Context Menu.

Name Type Default Description
player Class.Player (required) The player on whom the context menu will be opened.
AddAvatarContextMenuOption#

Adds an option to the Avatar Context Menu.

Name Type Default Description
option Enum.AvatarContextMenuOption (required) Option to add.
OR
option table (required) A two-element table, where the first is the name of the custom action, and the second is a Class.BindableEvent which will be fired with a player was selected when the option was activated.
RemoveAvatarContextMenuOption#

Removes an option to the Avatar Context Menu. The option argument must be the same as what was used with "AddAvatarContextMenuOption" (see above).

Name Type Default Description
option Variant (required) The same value provided to AddAvatarContextMenuOption.
AvatarContextMenuTheme#

Configures the customizable Avatar Context Menu which is an opt-in feature that allows easy player-to-player social interaction via custom actions, such as initiating trades, battles, and more. For more info on how to customize its theme, see the Avatar Context Menu article.

CoreGuiChatConnections#

Sets up a bindable gateway connection between the CoreGui topbar's chat button and the legacy chat system. The second parameter must be a table of BindableEvents and BindableFunctions.

NameTypeDefaultDescription
parameterNamestringSelects the functionality with which the call will interact.
valueVariantA table of BindableEvents and BindableFunctions.
Returns

SetCoreGuiEnabled(coreGuiType: CoreGuiType, enabled: boolean): ()#

This function sets whether the CoreGui element associated with the given CoreGuiType is enabled or disabled.

The top bar cannot be disabled using this function. To disable it, set "TopbarEnabled" to false using StarterGui:SetCore().

NameTypeDefaultDescription
coreGuiTypeCoreGuiTypeThe given CoreGuiType.
enabledbooleanWhether to enable or disable the given CoreGuiType.
Returns

Inherited members#

Inherited from BasePlayerGui 1
Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed