Roblox UtilitiesDevlHub Roblox Documentation

Class

ModuleScript

Memory category
Script

A script type that runs once when LuaGlobals.require() is called with it. Returns exactly one value, usually a table of functions, to used by other scripts. Useful for compartmentalizing code.

A ModuleScript is a script type that returns exactly one value by a call to LuaGlobals.require(). ModuleScripts run once and only once per Luau environment and return the exact same value for subsequent calls to LuaGlobals.require().

ModuleScripts are essential objects for adhering to the "Don't Repeat Yourself" (DRY) principle, allowing you to write a function only once and use it everywhere. Having multiple copies of a function is problematic when you need to change their behavior, so you should define functions or groups of functions in ModuleScripts and have your Scripts and LocalScripts call LuaGlobals.require() on those modules.

It's important to know that return values from ModuleScripts are independent with regards to Scripts and LocalScripts, and other environments like the Command Bar. Using LuaGlobals.require() on a ModuleScript in a LocalScript will run the code on the client, even if a Script did so already on the server. Therefore, be careful if you're using a ModuleScript on the client and server at the same time, or debugging it within Studio.

Note that the first call to LuaGlobals.require() will not yield (halt) unless the ModuleScript yields (calls task.wait() for example), in which case the current thread that called LuaGlobals.require() will yield until the ModuleScript returns a value. If a ModuleScript is attempting to LuaGlobals.require() another ModuleScript that in turn tries to LuaGlobals.require() it, the thread will hang and never halt (cyclic LuaGlobals.require() calls do not generate errors). Be mindful of your module dependencies in large projects!

If a ModuleScript is uploaded to Roblox and the root module has the name set to MainModule, it can be uploaded as a model and required using LuaGlobals.require() with the model's asset ID. Then it can be loaded into your experience, although this logic only works on the server and will error on the client. If other users want to use the module, it must be public.

Properties 2#

LinkedSourceContentIdUsed to store a URL that points to an online script source. Binds the online code to the script's Script.Source.ReadSafeDeprecated
SourceProtectedStringThe code to be executed.ReadSafe

LinkedSource: ContentId#

DeprecatedReadSafeDeprecated

Deprecated. This property is now replaced by packages which has greater functionality.

Used to store a URL that points to an online script source. Binds the online code to the script's Script.Source.

Source: ProtectedString#

ReadSafe

The code to be executed.

If you want to read or modify a script that the user has open, consider using the ScriptEditorService to interact with the Script Editor instead.

Inherited members#

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed