Class
RotateV
Deprecated
Joins two parts and allows rotation driven by angular velocity from the Motor surface type.
Deprecated. This class works alongside the deprecated SurfaceType and should not be
used for future work; use HingeConstraint instead.
A RotateV object joins two parts together and allows rotation about a set
axis. This object is most commonly created by the SurfaceType.Motor on
a BasePart. If created through a script, behavior is still governed by
the surface input of JointInstance.Part0.
The three inputs of note are as follows:
NoInput— The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).Constant— The joint will rotate based on the ParamB property ofJointInstance.Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).Sin— The joint will rotate based on theParamAandParamBproperties ofJointInstance.Part0.
Inherited members#
Inherited from DynamicRotate 1
Properties (1)
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild