Class
EqualizerSoundEffect
Controls the volume of incoming audio across three frequency ranges.
An equalizer allows for control of the volume of various frequency ranges for
the Sound or SoundGroup the effect is parented to. This can be
used to highlight particular elements of audio or minimize or outright
eliminate others. The EqualizerSoundEffect gives control over three
ranges of frequency: Low, Mid, and High. Their specific frequencies are as
follows:
- Low: 0 - 400 Hz
- Mid: 400 - 4000 Hz
- High: 4000+ Hz
Properties 3#
HighGainfloat | The output volume of frequencies greater than 4000 Hz.ReadSafe |
LowGainfloat | The output volume of frequencies lower than 400 Hz.ReadSafe |
MidGainfloat | The output volume of frequencies between 400 and 4000 Hz.ReadSafe |
HighGain: float#
ReadSafe
Range: -80 to 10 (default 0) The output volume of frequencies greater than 4000 Hz. Measured in dB.
LowGain: float#
ReadSafe
Range: -80 to 10 (default 0) The output volume of frequencies lower than 400 Hz. Measured in dB.
MidGain: float#
ReadSafe
Range: -80 to 10 (default 0) The output volume of frequencies between 400 and 4000 Hz. Measured in dB.
Inherited members#
Inherited from SoundEffect 2
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild