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Class

TextButton

Inherits
GuiButton › GuiObject › GuiBase2d › GuiBase › Instance › Object
Memory category
Gui

A 2D user interface element that displays interactive text.

A TextButton behaves similarly to TextLabel in regards to rendering, with the additional behaviors of a GuiButton.

You can disable text rendering by setting TextTransparency to 1. This will result in a plain rectangle that can be used as a button.

Properties 26#

ContentTextstringA copy of TextButton.Text that contains exactly what is being rendered by the TextButton.ReadSafeReadOnlyNotReplicated
FontEnum.FontDetermines the font used to render text.ReadSafeHiddenNotReplicated
FontFaceDatatype.FontDetermines the font used to render text.ReadSafe
FontSizeFontSizeDetermines the font size to be used.ReadSafeDeprecatedNotReplicated
LineHeightfloatScales the spacing between lines of text in the TextButton.ReadSafe
LocalizedTextstringSets whether a TextButton should be GuiBase2d.Localize or not.ReadSafeHiddenReadOnlyNotReplicated
MaxVisibleGraphemesintThe maximum number of graphemes the TextButton can show.ReadSafe
OpenTypeFeaturesstringApplies OpenType font features, such as stylistic sets, to the text rendered by the TextButton.ReadSafe
OpenTypeFeaturesErrorstringRead-only property that contains the error message, if any, produced while applying OpenTypeFeatures.ReadSafeReadOnlyNotReplicated
RichTextbooleanDetermines whether the TextButton renders its text using rich text formatting.ReadSafe
TextstringDetermines the string rendered by the TextButton.ReadSafe
TextBoundsVector2Read-only property which reflects the absolute size of rendered text in offsets.ReadSafeReadOnlyNotReplicated
TextColorBrickColorDetermines the color of text.ReadSafeDeprecatedHiddenNotReplicated
TextColor3Color3Determines the color of rendered text.ReadSafe
TextDirectionTextDirectionDirection in which the text is rendered.ReadSafe
TextFitsbooleanA boolean representation of whether the button's text fits within the size of it.ReadSafeReadOnlyNotReplicated
TextScaledbooleanChanges whether text is resized to fit within the TextButton.ReadSafe
TextSizefloatDetermines the line height of text in offsets.ReadSafe
TextStrokeColor3Color3Determines the color of the text stroke (outline).ReadSafe
TextStrokeTransparencyfloatDetermines the transparency of the text stroke (outline).ReadSafe
TextTransparencyfloatDetermines the transparency of rendered text.ReadSafe
TextTruncateTextTruncateControls the truncation of the text displayed in the TextButton.ReadSafe
TextWrapbooleanDetermines whether or not text should wrap at the edges of the TextButton element's space.ReadSafeDeprecatedNotReplicated
TextWrappedbooleanDetermines if text wraps to multiple lines within the TextButton element's space, truncating excess text.ReadSafe
TextXAlignmentTextXAlignmentDetermines the horizontal alignment of rendered text.ReadSafe
TextYAlignmentTextYAlignmentDetermines the vertical alignment of rendered text.ReadSafe

ContentText: string#

ReadOnlyNotReplicatedReadSafe

This property provides a copy of Text that contains exactly what is being rendered by the TextButton. This is useful for eliminating style tags used for rich text markup; for example, when RichText is enabled, the ContentText property shows the text as it appears to the user.

RichText Text ContentText
false <b>Hello,<br/> world!</b> <b>Hello,<br/> world!</b>
true <b>Hello,<br/> world!</b> Hello,
world!

Font: Enum.Font#

HiddenNotReplicatedReadSafe

This property selects one of several pre-defined fonts with which the TextButton will render its text. Some fonts have bold, italic and/or light variants.

With the exception of the Font.Legacy font, each font will render text with the line height equal to the TextSize property.

The Font.Code font is the only monospace font. It has the unique property that each character has the exact same width and height ratio of 1:2, where the width of each character is approximately half the TextSize property.

This property is kept in sync with the FontFace property.

FontFace: Datatype.Font#

ReadSafe

This property is similar to the Font property but allows setting fonts that don't exist in Font.

This property is kept in sync with the Font property, such that when setting FontFace, the font is set to the corresponding Font value or to Font.Unknown if there are no matches.

FontSize: FontSize#

NotReplicatedDeprecatedReadSafeDeprecated

Deprecated. This property is deprecated in favor of TextSize which is an integer and not an enum and thus offers far more options for sizes.

This property determines the font size to be used.

LineHeight: float#

ReadSafe

Controls the height of lines as a multiple of the font's em square size by scaling the spacing between lines of text in the TextButton. Valid values range from 1.0 to 3.0, defaulting to 1.0.

LocalizedText: string#

HiddenReadOnlyNotReplicatedReadSafe

This property sets whether a TextButton should regard GuiBase2d.Localize or not.

MaxVisibleGraphemes: int#

ReadSafe

This property controls the maximum number of graphemes (or units of text) that are shown on the TextButton. It is primarily provided as an easy way to create a typewriter effect where the characters appear one at a time.

Changing the property does not change the position or size of the visible graphemes; the layout will be calculated as if all graphemes are visible.

Setting the property to -1 disables the limit and shows the entirety of the Text.

OpenTypeFeatures: string#

ReadSafe

A comma-separated list of OpenType feature tags applied to text rendered by the TextButton (for example, zero for slashed zeros). Whitespace around each tag is ignored. Defaults to an empty string, which applies no additional features.

Only a supported subset of tags is applied. If a tag can't be parsed, isn't supported, or uses unsupported partial enabling with brackets, all tags are discarded. OpenTypeFeaturesError.

OpenTypeFeaturesError: string#

ReadOnlyNotReplicatedReadSafe

Read-only message produced when a tag in OpenTypeFeatures can't be applied — for example, when a tag fails to parse, isn't supported, or uses unsupported partial (bracketed) enabling. Empty while the current OpenTypeFeatures value applies successfully.

RichText: boolean#

ReadSafe

This property determines whether the TextButton renders its text using rich text markup to style sections of the string in bold, italics, specific colors, and more.

To use rich text, simply include rich text formatting tags in the Text string.

Text: string#

ReadSafe

This property determines the text content rendered by the TextButton. The visual properties of the string rendered to the screen is determined by TextColor3, TextTransparency, TextSize, Font, TextScaled, TextWrapped, TextXAlignment and TextYAlignment.

It is possible to render emoji such as 🔒 and other symbols which aren't affected by the TextColor3 property. These can be pasted into Script and LocalScript objects, as well as the field within the Properties window.

This property may contain newline characters. Similarly, this property may contain a tab character, but it will render as a space instead.

TextBounds: Vector2#

ReadOnlyNotReplicatedReadSafe

This read-only property reflects the absolute size of rendered text in offsets, meaning that if you try to fit text into a rectangle, this property would reflect the minimum dimensions of the rectangle you'd need in order to fit the text.

Using TextService:GetTextSize(), you can predict what TextBounds will be given a string, Font, TextSize, and frame size.

TextColor: BrickColor#

HiddenNotReplicatedDeprecatedReadSafeDeprecated

Deprecated. This item has been superseded by TextButton.TextColor3 which should be used in all new work.

This property determines the color of text.

TextColor3: Color3#

ReadSafe

This property determines the color of all the text rendered by the TextButton element.

TextDirection: TextDirection#

ReadSafe

TextDirection in which the text is rendered.

TextFits: boolean#

ReadOnlyNotReplicatedReadSafe

A boolean representation of whether the button's text fits within the size of it.

TextScaled: boolean#

ReadSafe

This property determines whether text is scaled so that it fills the button's entire space. When enabled, TextSize is ignored and TextWrapped is automatically enabled. This property is useful for rendering text elements within BillboardGuis. When this property is used for on-screen UI, it may be helpful to use a UITextSizeConstraint to restrict the range of possible text sizes.

Automatic Sizing#

It's recommended that you avoid usage of TextScaled and adjust UI to take advantage of the AutomaticSize property instead. Here are the core differences between the two properties:

  • TextScaled scales the content (text) to accommodate the UI. Without careful consideration, some text may become unreadable if scaled too small.

  • AutomaticSize resizes the UI to accommodate content while maintaining a consistent font size. For more information, see here.

Additionally, it's recommended that you avoid applying both AutomaticSize and TextScaled and to the same TextButton. AutomaticSize determines the maximum amount of available space that a GuiObject can use (in this case, text), while TextScaled uses the available space determined by AutomaticSize to scale the font size up to the maximum font size (100) if there are no size constraints.

TextSize: float#

ReadSafe

This property determines the height of one line of rendered text. The unit is in offsets, not points (which is used in most document editing programs). The Font.Legacy font does not hold this property.

TextStrokeColor3: Color3#

ReadSafe

This property sets the color of the stroke, or outline, of rendered text. Along with TextStrokeTransparency, it determines the final visual appearance of the text stroke.

As a powerful alternative which supports color gradients, see UIStroke.

TextStrokeTransparency: float#

ReadSafe

This property sets the transparency of the stroke, or outline, of rendered text. Along with TextStrokeColor3, it determines the final visual appearance of the text stroke.

Note that text stroke is multiple renderings of the same transparency, so this property is essentially multiplicative on itself four times over. Therefore, it's recommended to set TextStrokeTransparency to a value in the range of 0.75 to 1 for more a more subtle effect.

As a powerful alternative which supports color gradients, see UIStroke.

TextTransparency: float#

ReadSafe

This property determines the transparency of all the text rendered by the TextButton.

TextTruncate: TextTruncate#

ReadSafe

Controls the truncation of the text displayed in the TextButton.

TextWrap: boolean#

NotReplicatedDeprecatedReadSafeDeprecated

Deprecated. This item has been superseded by TextButton.TextWrapped which should be used in all new work.

This property determines whether or not text should wrap at the edges of the TextButton element's space.

TextWrapped: boolean#

ReadSafe

When enabled, this property will render text on multiple lines within a TextButton element's space so that TextBounds will never exceed the GuiBase2d.AbsoluteSize of the element. This is achieved by breaking long lines of text into multiple lines.

Line breaks will prefer whitespace; should a long unbroken word exceed the width of the element, that word will be broken into multiple lines.

If further line breaks would cause the vertical height of the text (the Y component of TextBounds) to exceed the vertical height of the element (the Y component of GuiBase2d.AbsoluteSize), then that line will not be rendered at all.

TextXAlignment: TextXAlignment#

ReadSafe

This property determines the horizontal alignment of text rendered within the object's space. It is used in conjunction with TextYAlignment to fully determine text alignment on both axes.

Note that this property won't affect the read-only properties TextBounds and TextFits.

TextYAlignment: TextYAlignment#

ReadSafe

This property determines the vertical alignment of text rendered within the object's space. It is used in conjunction with TextXAlignment to fully determine text alignment on both axes.

Note that this property won't affect the read-only properties TextBounds and TextFits.

Inherited members#

Inherited from GuiButton 14
Inherited from GuiObject 51
Inherited from GuiBase2d 12
Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed