Class
TextButton
A 2D user interface element that displays interactive text.
A TextButton behaves similarly to TextLabel in regards to
rendering, with the additional behaviors of a GuiButton.
You can disable text rendering by setting
TextTransparency to 1. This will result
in a plain rectangle that can be used as a button.
Properties 26#
ContentTextstring | A copy of TextButton.Text that contains exactly what is being
rendered by the TextButton.ReadSafeReadOnlyNotReplicated |
FontEnum.Font | Determines the font used to render text.ReadSafeHiddenNotReplicated |
FontFaceDatatype.Font | Determines the font used to render text.ReadSafe |
FontSizeFontSize | Determines the font size to be used.ReadSafeDeprecatedNotReplicated |
LineHeightfloat | Scales the spacing between lines of text in the TextButton.ReadSafe |
LocalizedTextstring | Sets whether a TextButton should be GuiBase2d.Localize or
not.ReadSafeHiddenReadOnlyNotReplicated |
MaxVisibleGraphemesint | The maximum number of graphemes the TextButton can show.ReadSafe |
OpenTypeFeaturesstring | Applies OpenType font features, such as stylistic sets, to the text
rendered by the TextButton.ReadSafe |
OpenTypeFeaturesErrorstring | Read-only property that contains the error message, if any, produced while
applying OpenTypeFeatures.ReadSafeReadOnlyNotReplicated |
RichTextboolean | Determines whether the TextButton renders its text using rich text
formatting.ReadSafe |
Textstring | Determines the string rendered by the TextButton.ReadSafe |
TextBoundsVector2 | Read-only property which reflects the absolute size of rendered text in offsets.ReadSafeReadOnlyNotReplicated |
TextColorBrickColor | Determines the color of text.ReadSafeDeprecatedHiddenNotReplicated |
TextColor3Color3 | Determines the color of rendered text.ReadSafe |
TextDirectionTextDirection | Direction in which the text is rendered.ReadSafe |
TextFitsboolean | A boolean representation of whether the button's text fits within the size of it.ReadSafeReadOnlyNotReplicated |
TextScaledboolean | Changes whether text is resized to fit within the TextButton.ReadSafe |
TextSizefloat | Determines the line height of text in offsets.ReadSafe |
TextStrokeColor3Color3 | Determines the color of the text stroke (outline).ReadSafe |
TextStrokeTransparencyfloat | Determines the transparency of the text stroke (outline).ReadSafe |
TextTransparencyfloat | Determines the transparency of rendered text.ReadSafe |
TextTruncateTextTruncate | Controls the truncation of the text displayed in the TextButton.ReadSafe |
TextWrapboolean | Determines whether or not text should wrap at the edges of the
TextButton element's space.ReadSafeDeprecatedNotReplicated |
TextWrappedboolean | Determines if text wraps to multiple lines within the TextButton
element's space, truncating excess text.ReadSafe |
TextXAlignmentTextXAlignment | Determines the horizontal alignment of rendered text.ReadSafe |
TextYAlignmentTextYAlignment | Determines the vertical alignment of rendered text.ReadSafe |
ContentText: string#
ReadOnlyNotReplicatedReadSafe
This property provides a copy of Text that
contains exactly what is being rendered by the TextButton. This is
useful for eliminating style tags used for
rich text markup; for example, when
RichText is enabled, the
ContentText property shows the text as it
appears to the user.
| RichText | Text | ContentText |
|---|---|---|
false |
<b>Hello,<br/> world!</b> | <b>Hello,<br/> world!</b> |
true |
<b>Hello,<br/> world!</b> | Hello, world! |
Font: Enum.Font#
HiddenNotReplicatedReadSafe
This property selects one of several pre-defined fonts with which the
TextButton will render its text. Some fonts have bold, italic
and/or light variants.
With the exception of the Font.Legacy font, each font will render
text with the line height equal to the
TextSize property.
The Font.Code font is the only monospace font. It has the unique
property that each character has the exact same width and height ratio of
1:2, where the width of each character is approximately half the
TextSize property.
This property is kept in sync with the
FontFace property.
FontFace: Datatype.Font#
ReadSafe
FontSize: FontSize#
NotReplicatedDeprecatedReadSafeDeprecated
Deprecated. This property is deprecated in favor of TextSize which
is an integer and not an enum and thus offers far more options for sizes.
This property determines the font size to be used.
LineHeight: float#
ReadSafe
Controls the height of lines as a multiple of the font's em square size
by scaling the spacing between lines of text in the TextButton.
Valid values range from 1.0 to 3.0, defaulting to 1.0.
LocalizedText: string#
HiddenReadOnlyNotReplicatedReadSafe
This property sets whether a TextButton should regard
GuiBase2d.Localize or not.
MaxVisibleGraphemes: int#
ReadSafe
This property controls the maximum number of graphemes (or units of text)
that are shown on the TextButton. It is primarily provided as an
easy way to create a
typewriter effect where the
characters appear one at a time.
Changing the property does not change the position or size of the visible graphemes; the layout will be calculated as if all graphemes are visible.
Setting the property to -1 disables the limit and shows the entirety of
the Text.
OpenTypeFeatures: string#
ReadSafe
A comma-separated list of
OpenType
feature tags applied to text rendered by the TextButton (for
example, zero for slashed zeros). Whitespace around each tag is ignored.
Defaults to an empty string, which applies no additional features.
Only a supported subset of tags is applied. If a tag can't be parsed,
isn't supported, or uses unsupported partial enabling with brackets, all
tags are discarded.
OpenTypeFeaturesError.
OpenTypeFeaturesError: string#
ReadOnlyNotReplicatedReadSafe
Read-only message produced when a tag in
OpenTypeFeatures can't be applied —
for example, when a tag fails to parse, isn't supported, or uses
unsupported partial (bracketed) enabling. Empty while the current
OpenTypeFeatures value applies
successfully.
RichText: boolean#
ReadSafe
This property determines whether the TextButton renders its text
using rich text markup to style sections of
the string in bold, italics, specific colors, and more.
To use rich text, simply include rich text formatting tags in the
Text string.
Text: string#
ReadSafe
This property determines the text content rendered by the
TextButton. The visual properties of the string rendered to the
screen is determined by TextColor3,
TextTransparency,
TextSize, Font,
TextScaled,
TextWrapped,
TextXAlignment and
TextYAlignment.
It is possible to render emoji such as 🔒 and other symbols which aren't
affected by the TextColor3 property. These
can be pasted into Script and LocalScript objects, as well
as the field within the Properties
window.
This property may contain newline characters. Similarly, this property may contain a tab character, but it will render as a space instead.
TextBounds: Vector2#
ReadOnlyNotReplicatedReadSafe
This read-only property reflects the absolute size of rendered text in offsets, meaning that if you try to fit text into a rectangle, this property would reflect the minimum dimensions of the rectangle you'd need in order to fit the text.
Using TextService:GetTextSize(), you can predict what
TextBounds will be given a string,
Font, TextSize, and
frame size.
TextColor: BrickColor#
HiddenNotReplicatedDeprecatedReadSafeDeprecated
Deprecated. This item has been superseded by TextButton.TextColor3 which
should be used in all new work.
This property determines the color of text.
TextColor3: Color3#
ReadSafe
This property determines the color of all the text rendered by the
TextButton element.
TextDirection: TextDirection#
ReadSafe
TextDirection in which the text is rendered.
TextFits: boolean#
ReadOnlyNotReplicatedReadSafe
A boolean representation of whether the button's text fits within the size of it.
TextScaled: boolean#
ReadSafe
This property determines whether text is scaled so that it fills the
button's entire space. When enabled, TextSize
is ignored and TextWrapped is automatically
enabled. This property is useful for rendering text elements within
BillboardGuis. When this property is used for
on-screen UI, it may be helpful to
use a UITextSizeConstraint to restrict the range of possible text
sizes.
Automatic Sizing#
It's recommended that you avoid usage of
TextScaled and adjust UI to take advantage
of the AutomaticSize property instead.
Here are the core differences between the two properties:
TextScaledscales the content (text) to accommodate the UI. Without careful consideration, some text may become unreadable if scaled too small.AutomaticSizeresizes the UI to accommodate content while maintaining a consistent font size. For more information, see here.
Additionally, it's recommended that you avoid applying both
AutomaticSize and
TextScaled and to the same
TextButton. AutomaticSize
determines the maximum amount of available space that a GuiObject
can use (in this case, text), while
TextScaled uses the available space
determined by AutomaticSize to scale the
font size up to the maximum font size (100) if there are no size
constraints.
TextSize: float#
ReadSafe
This property determines the height of one line of rendered text. The unit
is in offsets, not points (which is used in most document editing
programs). The Font.Legacy font does not hold this property.
TextStrokeColor3: Color3#
ReadSafe
This property sets the color of the stroke, or outline, of rendered text.
Along with
TextStrokeTransparency, it
determines the final visual appearance of the text stroke.
As a powerful alternative which supports color gradients, see
UIStroke.
TextStrokeTransparency: float#
ReadSafe
This property sets the transparency of the stroke, or outline, of rendered
text. Along with TextStrokeColor3, it
determines the final visual appearance of the text stroke.
Note that text stroke is multiple renderings of the same transparency, so
this property is essentially multiplicative on itself four times over.
Therefore, it's recommended to set
TextStrokeTransparency to a
value in the range of 0.75 to 1 for more a more subtle effect.
As a powerful alternative which supports color gradients, see
UIStroke.
TextTransparency: float#
ReadSafe
This property determines the transparency of all the text rendered by the
TextButton.
TextTruncate: TextTruncate#
ReadSafe
Controls the truncation of the text displayed in the TextButton.
TextWrap: boolean#
NotReplicatedDeprecatedReadSafeDeprecated
Deprecated. This item has been superseded by TextButton.TextWrapped which
should be used in all new work.
This property determines whether or not text should wrap at the edges of
the TextButton element's space.
TextWrapped: boolean#
ReadSafe
When enabled, this property will render text on multiple lines within a
TextButton element's space so that
TextBounds will never exceed the
GuiBase2d.AbsoluteSize of the element. This is achieved by
breaking long lines of text into multiple lines.
Line breaks will prefer whitespace; should a long unbroken word exceed the width of the element, that word will be broken into multiple lines.
If further line breaks would cause the vertical height of the text (the
Y component of TextBounds) to exceed the
vertical height of the element (the Y component of
GuiBase2d.AbsoluteSize), then that line will not be rendered at
all.
TextXAlignment: TextXAlignment#
ReadSafe
This property determines the horizontal alignment of text rendered within
the object's space. It is used in conjunction with
TextYAlignment to fully determine text
alignment on both axes.
Note that this property won't affect the read-only properties
TextBounds and
TextFits.
TextYAlignment: TextYAlignment#
ReadSafe
This property determines the vertical alignment of text rendered within
the object's space. It is used in conjunction with
TextXAlignment to fully determine text
alignment on both axes.
Note that this property won't affect the read-only properties
TextBounds and
TextFits.
Inherited members#
Inherited from GuiButton 14
Properties (6)
AutoButtonColor, HoverHapticEffect, Modal, PressHapticEffect, Selected, Style
Inherited from GuiObject 51
Properties (30)
Active, AnchorPoint, AutomaticSize, BackgroundColor, BackgroundColor3, BackgroundTransparency, BorderColor, BorderColor3, BorderMode, BorderSizePixel, ClipsDescendants, Draggable, GuiState, InputSink, Interactable, LayoutOrder, NextSelectionDown, NextSelectionLeft, NextSelectionRight, NextSelectionUp, Position, Rotation, Selectable, SelectionImageObject, SelectionOrder, Size, SizeConstraint, Transparency, Visible, ZIndex
Methods (3)
Inherited from GuiBase2d 12
Properties (11)
AbsolutePosition, AbsoluteRotation, AbsoluteSize, AutoLocalize, Localize, RootLocalizationTable, SelectionBehaviorDown, SelectionBehaviorLeft, SelectionBehaviorRight, SelectionBehaviorUp, SelectionGroup
Events (1)
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild