Class
ProcessInstancePhysicsService
NotCreatableService
An internal engine service that generates collision geometry (physics data)
for MeshPart and PartOperation instances that need new
physics.
An internal engine service with no scriptable properties, methods, events, or
callbacks. It computes collision geometry (physics data) for instances whose
collision mesh needs to be built or rebuilt, including MeshPart
instances (from MeshId) and PartOperation
instances from solid modeling, at the requested CollisionFidelity.
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild