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Class

AnimationController

Inherits
Instance › Object
Memory category
Animation

Allows animations to be loaded and applied to a character or model in place of a Humanoid.

An object which allows animations to be loaded and applied to a character or model in place of a Humanoid. Creates an Animator and loads animations to update Motor6Ds of said character to react in the way that is described within the animation asset referenced by an Animation object.

Note that the LoadAnimation() method of this class has been deprecated. Instead, you should call Animator:LoadAnimation() directly from an Animator which can be created manually in Studio and directly referenced in scripts. When the deprecated method is called from an AnimationController, the controller itself does nothing regarding the animation intended to be loaded, except to automatically generate an Animator, onto which the loading call and animation ID are transferred. In this way, the AnimationController can be thought of as nothing more than an empty shell for a child Animator object which handles any actual functionality regarding animations.

Methods 2#

GetPlayingAnimationTracksReturns an array of all AnimationTracks that are currently being played by the AnimationController.
LoadAnimationLoads an Animation onto an AnimationController, returning an AnimationTrack that can be used for playback.Deprecated

GetPlayingAnimationTracks(): Array#

Deprecated

Returns an array of all AnimationTracks that are currently being played by the AnimationController.

A typical use for this function is stopping currently playing tracks using AnimationTrack:Stop().

Note this function will not return AnimationTracks that have loaded but are not playing. If the developer wishes to track these they will need to index them manually. See below for one example of how this could be achieved:

Returns

LoadAnimation(animation: Animation): AnimationTrack#

DeprecatedDeprecated

Deprecated. This function is deprecated in favor of using Animator:LoadAnimation() directly (the Animator may be created while editing or at runtime).

This function loads an Animation onto an AnimationController, returning an AnimationTrack that can be used for playback.

NameTypeDefaultDescription
animationAnimationThe Animation to be used.

Events 1#

AnimationPlayedFires whenever the AnimationController begins playing an animation. It returns the AnimationTrack playing.

AnimationPlayed(animationTrack: AnimationTrack)#

Deprecated

This event fires whenever the AnimationController begins playing an animation. It returns the AnimationTrack playing.

The AnimationTrack can be used to access the animation's playback functions and events. It will only fire for animations playing on the specific AnimationController.

See Humanoid.AnimationPlayed for the Humanoid variant of this function.

NameTypeDefaultDescription
animationTrackAnimationTrackThe AnimationTrack that was played.

Inherited members#

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed