Roblox UtilitiesDevlHub Roblox Documentation

Class

DepthOfFieldEffect

Inherits
PostEffect › Instance › Object
Memory category
Instances

Simulates a camera lens by blurring parts of a scene not in focus.

The DepthOfFieldEffect simulates a camera lens by blurring parts of a scene not in focus. Distant objects can be blurred or this effect can be used to focus on specific parts of a scene, like an item in an in-game shop.

Like other post-processing effects, DepthOfFieldEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices or depending on your Studio settings (see the Quality Level settings in Rendering → Performance).

For more details on this effect and others, see Post-Processing Effects.

Properties 4#

FarIntensityfloatIntensity of the far field blur.ReadSafe
FocusDistancefloatDistance away from the camera where objects are in focus.ReadSafe
InFocusRadiusfloatControls the distance away from the FocusDistance where no blur is applied.ReadSafe
NearIntensityfloatIntensity of the near field blur.ReadSafe

FarIntensity: float#

ReadSafe

Intensity of the far field blur, moving out in distance from the FocusDistance point plus InFocusRadius value.

FocusDistance: float#

ReadSafe

Controls the distance away from the camera (in studs) where objects are in focus.

InFocusRadius: float#

ReadSafe

Controls the distance away from the FocusDistance (on both sides) where no blur is applied. Measured in studs.

NearIntensity: float#

ReadSafe

Intensity of the near field blur, between the camera and the FocusDistance point minus InFocusRadius value.

Inherited members#

Inherited from PostEffect 1
Properties (1)

Enabled

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed