Class
CylinderMesh
Deprecated
The CylinderMesh object applies a 'cylinder' mesh to the BasePart it
is parented to.
Deprecated. This class is deprecated, and CylinderMeshes are no
longer supported. Do not use it for new work.
The CylinderMesh object applies a 'cylinder' mesh to the BasePart it
is parented to.
What does a CylinderMesh do?#
A CylinderMesh gives the BasePart it was applied to a cylinder shaped
mesh.
The mesh applied gives the same appearance as that due to the
SpecialMesh.MeshType of a SpecialMesh being set to 'Cylinder'
or Part.Shape being set to 'Cylinder'. However, unlike those two
cases, it is orientated so that the height of the cylinder is along the
BasePart Y axis.
The dimensions of the mesh scale relative to the BasePart.Size of the
BasePart. This scale is uniformly along the BasePart Y axis
and maintaining a 1:1 ratio for the part's X and Z axis, using the lowest
value. This means the BasePart can be resized normally, but the cross
section of the cylinder will always remain a circle and cannot be stretched or
compressed.
Note as the CylinderMesh object does not include a texture the
DataModelMesh.VertexColor property does not do anything.
Why use a CylinderMesh?#
The advantage of using a mesh over setting the Part.Shape property of
a part to 'Cylinder' is that the DataModelMesh.Scale and
DataModelMesh.Offset properties are exposed. These allow the position
and dimensions of the mesh that is displayed to be changed without changing
the BasePart.Position or BasePart.Size of the Part the
mesh is parented to.
The key difference between a CylinderMesh or a SpecialMesh with
SpecialMesh.MeshType set to 'Cylinder' is the orientation of the
cylinder mesh. With a CylinderMesh, the height of the cylinder is aligned with
the height (Y axis) of the part. With a SpecialMesh (or Part
with Part.Shape set to 'Cylinder'), the height of the cylinder is
aligned with the X axis.
Inherited members#
Inherited from DataModelMesh 3
Properties (3)
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild