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Class

GroundController

Memory category
Instances

The ControllerBase that moves a ControllerManager character while it is walking or standing on the ground.

GroundController is the ControllerBase that a ControllerManager activates when its character is moving along or standing on the ground. It keeps the ControllerManager.RootPart hovering at GroundController.GroundOffset above the detected floor, drives locomotion toward the manager's target velocity (ramped by GroundController.AccelerationTime and GroundController.DecelerationTime), keeps the root part upright, and turns it toward the ControllerManager.FacingDirection. Ground friction comes from the floor material and this controller's GroundController.Friction and GroundController.FrictionWeight. Parent one to a ControllerManager to supply on-ground movement; the manager selects it through ControllerManager.ActiveController and activates one controller at a time.

Properties 8#

AccelerationTimefloatEstimated time taken to reach the desired speed.ReadSafe
BalanceMaxTorquefloatThe maximum torque used to keep the ControllerManager.RootPart aligned upright.ReadSafe
BalanceSpeedfloatThe maximum angular speed used to align the ControllerManager.RootPart upright.ReadSafe
DecelerationTimefloatEstimated time taken to reach a complete stop from full speed.ReadSafe
FrictionfloatThe coefficient of friction of the character on the ground.ReadSafe
FrictionWeightfloatAmount the character's friction is weighed against the ground friction.ReadSafe
GroundOffsetfloatThe target distance above the ground to keep the ControllerManager.RootPart at.ReadSafe
TurnSpeedFactorfloatThe value multiplied by the ControllerManager.BaseTurnSpeed.ReadSafe

AccelerationTime: float#

ReadSafe

Estimated time (in seconds) taken to reach the desired speed after walking input begins. The character will accelerate linearly at the computed rate, impacted by friction, so a given time may be less accurate with lower friction.

BalanceMaxTorque: float#

ReadSafe

The maximum torque used to keep the ControllerManager.RootPart aligned upright. When misaligned, this amount of torque is applied to reach the BalanceSpeed and realign the root part. A higher torque means more force is required to cause the root part to tilt. A lower torque means it's easer for the root part to get knocked over when running into things. This property is hidden and has no effect when ControllerBase.BalanceRigidityEnabled is true.

BalanceSpeed: float#

ReadSafe

The maximum angular speed used to align the ControllerManager.RootPart upright. A lower value means it takes longer for the root part to recover to the upright position when misaligned. A higher value results in a quicker recovery.

DecelerationTime: float#

ReadSafe

Estimated time (in seconds) taken to reach a complete stop from full speed after walking input ends. The character will decelerate linearly at the computed rate, impacted by friction, so a given time may be less accurate with lower friction.

Friction: float#

ReadSafe

The coefficient of friction for the character at the point between it and the ground. Determines how much force is available for locomotion or to keep the character stationary on slopes.

FrictionWeight: float#

ReadSafe

Amount the character's friction is weighed against the ground friction, equal in behavior to the FrictionWeight data type of BasePart.CustomPhysicalProperties. Higher values mean more of a part's Friction will be used.

GroundOffset: float#

ReadSafe

The target distance above the ControllerManager.GroundSensor.HitPosition to keep the ControllerManager.RootPart at. If the root part is below this offset from the ground, a force is applied to raise up to this height. If it's above, nothing happens.

TurnSpeedFactor: float#

ReadSafe

The value multiplied by the ControllerManager.BaseTurnSpeed to determine the final target angular velocity while this controller is active. The angular velocity is applied when turning towards the Class.ControllerManager.FacingDirection.

Inherited members#

Inherited from ControllerBase 3
Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed