Class
FlagStand
Deprecated
The FlagStand object helps you make 'capture the flag' style games.
Deprecated. The FlagStand and Flag are deprecated objects that were used to make 'capture the flag' style games. Developers are advised to design their own systems which will be more flexible and reliable.
The Flag and FlagStand objects allow you to make 'Capture the
Flag' style games quickly.
Properties 1#
TeamColorBrickColor | The Team that owns the FlagStand. Corresponds with the TeamColors
in the Teams service.ReadSafeDeprecated |
TeamColor: BrickColor#
ReadSafeDeprecated
Deprecated. This property was a part of the now deprecated Flag service. It
should not be used in new work.
Events 1#
| FlagCaptured | Fires when a player bearing an opposing flag, and having the same
Player.TeamColor as the stand, touches the FlagStand.Deprecated |
FlagCaptured(player: Instance)#
Deprecated
Deprecated. This event was a part of the now deprecated Flag service. It
should not be used in new work.
This event fires when a player bearing an opposing flag, and having the
same Player.TeamColor as the stand, touches the FlagStand.
The Flag and FlagStand objects were created to allow
developers to make 'capture the flag' style games quickly.
| Name | Type | Default | Description |
|---|---|---|---|
player | Instance |
Inherited members#
Inherited from FormFactorPart 2
Properties (2)
Inherited from BasePart 106
Properties (69)
Anchored, AssemblyAngularVelocity, AssemblyCenterOfMass, AssemblyLinearVelocity, AssemblyMass, AssemblyRootPart, AudioCanCollide, BackParamA, BackParamB, BackSurface, BackSurfaceInput, BottomParamA, BottomParamB, BottomSurface, BottomSurfaceInput, BrickColor, brickColor, CanCollide, CanQuery, CanTouch, CastShadow, CenterOfMass, CFrame, CollisionGroup, CollisionGroupId, Color, CurrentPhysicalProperties, CustomPhysicalProperties, Elasticity, EnableFluidForces, ExtentsCFrame, ExtentsSize, Friction, FrontParamA, FrontParamB, FrontSurface, FrontSurfaceInput, LeftParamA, LeftParamB, LeftSurface, LeftSurfaceInput, LocalTransparencyModifier, Locked, Mass, Massless, Material, MaterialVariant, Orientation, PivotOffset, Position, ReceiveAge, Reflectance, ResizeableFaces, ResizeIncrement, RightParamA, RightParamB, RightSurface, RightSurfaceInput, RootPriority, Rotation, RotVelocity, Size, SpecificGravity, TopParamA, TopParamB, TopSurface, TopSurfaceInput, Transparency, Velocity
Methods (32)
AngularAccelerationToTorque, ApplyAngularImpulse, ApplyImpulse, ApplyImpulseAtPosition, BindToCollisionSummaries, BreakJoints, breakJoints, CanCollideWith, CanSetNetworkOwnership, GetClosestPointOnSurface, GetConnectedParts, GetJoints, GetMass, getMass, GetNetworkOwner, GetNetworkOwnershipAuto, GetNoCollisionConstraints, GetRenderCFrame, GetRootPart, GetTouchingParts, GetVelocityAtPosition, IntersectAsync, IsGrounded, MakeJoints, makeJoints, Resize, resize, SetNetworkOwner, SetNetworkOwnershipAuto, SubtractAsync, TorqueToAngularAcceleration, UnionAsync
Events (5)
LocalSimulationTouched, OutfitChanged, StoppedTouching, Touched, TouchEnded
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild