Class
PathfindingModifier
Modifiers used to represent space that has a higher or lower cost to be
traversed when creating paths using PathfindingService.
Pathfinding modifiers can be used to represent space that has a higher or
lower cost to be traversed. You can include pathfinding modifiers in the
PathfindingService:CreatePath() parameters and compute smarter paths
across various materials or around defined regions. See
Pathfinding for
details.
Properties 2#
Labelstring | The name of the navigation area inside or on top of the parts enclosed by the modifier.ReadSafe |
PassThroughboolean | Determines if the parts enclosed by the modifier are traversable, even if they would normally be collided with.ReadSafe |
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild