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Class

PhysicsService

NotCreatableServiceDeprecated
Inherits
Instance › Object
Memory category
Instances

Service that provides methods for creating and managing collision groups, which control whether sets of BaseParts collide with each other.

Deprecated. This service has been deprecated in favor of per-world collision group configuration through WorldRoot which should be used for collision group management. Existing PhysicsService calls will forward to Workspace.

PhysicsService primarily contains methods for working with collision groups which define whether a set of parts may or may not collide with parts in other collision groups. You can register a collision group through RegisterCollisionGroup() and assign parts to it by setting those parts' CollisionGroup property to the name of the collision group.

Creating, deleting, and modifying collision relationships between collision groups is limited to server-side Scripts.

See Collision Filtering for usage details in Studio and within scripts.

Methods 15#

CollisionGroupContainsPartReturns whether the part is in the collision group.Deprecated
CollisionGroupsAreCollidableReturns whether the two groups will collide.Deprecated
CollisionGroupSetCollidableSets the collision status between two groups.Deprecated
CreateCollisionGroupCreates a new collision group with the given name, and returns the ID of the created group.Deprecated
GetCollisionGroupIdReturns the ID of the collision group with the specified name.Deprecated
GetCollisionGroupNameReturns the name of the group with the corresponding ID.Deprecated
GetCollisionGroupsReturns a table with info on all of the place's collision groups.Deprecated
GetMaxCollisionGroupsReturns the maximum number of collision groups.Deprecated
GetRegisteredCollisionGroupsReturns a table with info on all of the place's collision groups.Deprecated
IsCollisionGroupRegisteredChecks if a collision group is registered.Deprecated
RegisterCollisionGroupRegisters a new collision group with the given name.Deprecated
RemoveCollisionGroupRemoves the collision group with the given name.Deprecated
RenameCollisionGroupRenames specified collision group.Deprecated
SetPartCollisionGroupSets the collision group of a part.Deprecated
UnregisterCollisionGroupUnregisters the collision group for the given name.Deprecated

CollisionGroupContainsPart(name: string, part: BasePart): boolean#

DeprecatedDeprecated

Deprecated. This method has been deprecated. It's recommended that you query a part's collision group through its CollisionGroup property.

Returns whether the specified part is in the specified collision group. This method will throw a runtime error in the following circumstances:

  • The specified group does not exist.
  • The specified part is not a BasePart.
NameTypeDefaultDescription
namestringThe name of the collision group to check.
partBasePartThe BasePart to check for membership in the collision group.
Returns
  • boolean — true if the part belongs to the specified collision group, false otherwise.

CollisionGroupsAreCollidable(name1: string, name2: string): boolean#

Deprecated

Deprecated. This method has been superseded by WorldRoot:CollisionGroupsAreCollidable() which should be used for all new work.

Returns whether the two specified collision groups will collide. This method will also return true if either of the groups are unregistered, as the default collision mask collides with all groups.

NameTypeDefaultDescription
name1stringThe name of the first collision group.
name2stringThe name of the second collision group.
Returns
  • boolean — true if the two groups are set to collide, false otherwise. Also returns true if either group is unregistered.

CollisionGroupSetCollidable(name1: string, name2: string, collidable: boolean): ()#

Deprecated

Deprecated. This method has been superseded by WorldRoot:CollisionGroupSetCollidable() which should be used for all new work.

Sets the collision status between two groups. This method will throw an error if either of the groups is unregistered, so it's recommended that you confirm each group's registration through PhysicsService:IsCollisionGroupRegistered() before making this call.

NameTypeDefaultDescription
name1stringThe name of the first collision group.
name2stringThe name of the second collision group.
collidablebooleanWhether the two groups should collide with each other.
Returns
  • ()

CreateCollisionGroup(name: string): int#

DeprecatedDeprecated

Deprecated. This method has been superseded by RegisterCollisionGroup() which should be used for all new work.

Creates a new collision group with the given name, and returns the ID of the created group.

NameTypeDefaultDescription
namestringThe name of the new collision group to create.
Returns
  • int — The integer ID assigned to the newly created collision group.

GetCollisionGroupId(name: string): int#

DeprecatedDeprecated

Deprecated. This method has been deprecated. It's recommended that you query collision groups by name through a part's CollisionGroup property.

This method returns the ID of the collision group with the specified name. It will throw an error if no group with the given name exists.

NameTypeDefaultDescription
namestringThe name of the collision group being retrieved.
Returns
  • int — The ID of the retrieved collision group, or nil if no such group exists.

GetCollisionGroupName(name: int): string#

DeprecatedDeprecated

Deprecated. This method has been deprecated. It's recommended that you query collision groups by name through a part's CollisionGroup property.

Returns the name of the collision group with the corresponding ID, or an empty string if that ID (0–31) has not been assigned to a group. The method throws an error if the ID is outside the valid range.

NameTypeDefaultDescription
nameintThe integer ID of the collision group to look up.
Returns
  • string — The name of the collision group with the given ID, or an empty string if the ID has not been assigned to a group.

GetCollisionGroups(): Array#

DeprecatedDeprecated

Deprecated. This method has been superseded by GetRegisteredCollisionGroups() which should be used for all new work.

Returns a table with info on all of the place's collision groups. Each value in the returned table is itself a table containing three members:

Member Type Description
id integer The ID of the group.
mask integer The collision group's mask; only for internal use.
name string The name of the collision group.
Returns
  • Array — An array of tables, each containing name (string), id (integer), and mask (integer) fields for a registered collision group.

GetMaxCollisionGroups(): int#

Deprecated

Deprecated. This method has been superseded by WorldRoot:GetMaxCollisionGroups() which should be used for all new work.

Returns the maximum number of collision groups the engine supports. This value is currently 32.

Returns
  • int — The maximum number of collision groups supported, currently 32.

GetRegisteredCollisionGroups(): Array#

Deprecated

Deprecated. This method has been superseded by WorldRoot:GetRegisteredCollisionGroups() which should be used for all new work.

Returns a table with info on all of the place's collision groups. Each value in the returned table is itself a table and containing two members:

Member Type Description
mask integer The collision group's mask; only for internal use.
name string Name of the collision group.
Returns
  • Array — An array of tables, each containing name (string) and mask (integer) fields for a registered collision group.

IsCollisionGroupRegistered(name: string): boolean#

Deprecated

Deprecated. This method has been superseded by WorldRoot:IsCollisionGroupRegistered() which should be used for all new work.

Checks if a collision group is registered. It's recommended that you call this method before calling methods that throw errors for unregistered collision groups, such as PhysicsService:CollisionGroupSetCollidable().

NameTypeDefaultDescription
namestringThe name of the collision group to check.
Returns
  • boolean — true if a collision group with the given name is registered, false otherwise.

RegisterCollisionGroup(name: string): ()#

Deprecated

Deprecated. This method has been superseded by WorldRoot:RegisterCollisionGroup() which should be used for all new work.

Registers a new collision group with the given name. The name cannot be "Default".

Note that this method has a slight performance overhead based on the number of BaseParts in the workspace, so it's recommended that you register all collision groups at edit time through the Studio editor and call UnregisterCollisionGroup() and RenameCollisionGroup() as infrequently as possible.

NameTypeDefaultDescription
namestringThe name of the collision group to register.
Returns
  • ()

RemoveCollisionGroup(name: string): ()#

DeprecatedDeprecated

Deprecated. This method has been superseded by UnregisterCollisionGroup() which should be used for all new work.

Removes the collision group with the given name. If an invalid name is provided, this method will not do anything, although if the reserved name "Default" is provided, it will throw an error. If there are any parts in the collision group when it is removed, these parts will still maintain the same collision group ID. The physical behavior of parts in a removed group is undefined, so it is recommended to move any parts in a removed group to another group. This method will throw a runtime error in the following circumstances:

  • The name "Default" is provided.
  • The method is called from a client.
NameTypeDefaultDescription
namestringThe name of the collision group to remove.
Returns
  • ()

RenameCollisionGroup(from: string, to: string): ()#

Deprecated

Deprecated. This method has been superseded by WorldRoot:RenameCollisionGroup() which should be used for all new work.

Renames the specified registered collision group, but does not rename the CollisionGroup property of parts that utilize the group. The first argument of this method is the name of the group to rename, the second argument is the new name for the group. If the specified group does not exist, this method will not do anything. The naming conventions for the new name follow the same rules as if the group was being created with RegisterCollisionGroup().

This method will throw a runtime error in the following circumstances:

  • Invalid or empty name provided for either argument.
  • The method is called from a client.

Note that this method has a slight performance overhead based on the number of BaseParts in the workspace, so it's recommended that you register all collision groups at edit time through the Studio editor and rename them as infrequently as possible.

NameTypeDefaultDescription
fromstringThe current name of the collision group to rename.
tostringThe new name for the collision group.
Returns
  • ()

SetPartCollisionGroup(part: BasePart, name: string): ()#

DeprecatedDeprecated

Deprecated. This method has been deprecated. It's recommended that you set a part's collision group by name through its CollisionGroup property.

This method sets the collision group of the specified part to the group with the specified name. It is equivalent to setting the BasePart.CollisionGroupId, although calling this method is the recommended approach.

This method will throw a runtime error in the following circumstances:

  • The part parameter is not a BasePart instance.
  • The specified group does not exist.
NameTypeDefaultDescription
partBasePartThe part being set.
namestringThe name of collision group that the part's collision group is being set to.
Returns
  • ()

UnregisterCollisionGroup(name: string): ()#

Deprecated

Deprecated. This method has been superseded by WorldRoot:UnregisterCollisionGroup() which should be used for all new work.

Unregisters the collision group for the given name, with the following behaviors:

  • If an invalid name is provided, the method will not do anything.
  • If the reserved name "Default" is provided or if the method is called from a client, it will throw an error.
  • If there are any parts in the collision group when it is removed, those parts will still maintain the same collision group name. The physical behavior of parts in a removed group is undefined, so it's recommended to move any parts in a removed group to another group, such as the "Default" group.

Note that this method has a slight performance overhead based on the number of BaseParts in the workspace, so it's recommended that you register all collision groups at edit time through the Studio editor and call this method as infrequently as possible.

NameTypeDefaultDescription
namestringThe name of the collision group to unregister.
Returns
  • ()

Inherited members#

Inherited from Instance 58
Inherited from Object 6
Properties (2)

ClassName, className

Events (1)

Changed