Class
WrapTextureTransfer
WrapTextureTransfer allows a parent Decal to be wrapped around
its parent MeshPart based on the cage of its WrapTarget.
WrapTextureTransfer provides an alternative projection mode for Decal
where this Decal is fit to the parent MeshPart based on it's
CageMesh provided in WrapTarget.
This is useful as it allows fitting of Decals to a wide variety of differently shaped MeshParts that share a similar WrapTarget CageMesh topology. By authoring textures that are in the WrapTarget UV space, these textures can be reused across many different MeshParts with different texture layouts.
- DataModel Structure
A way to visualize how this works is to imagine the Decals textures on the
WrapTarget CageMesh, which is wrapped around the MeshPart. These textures are
then projected from the CageMesh onto the MeshPart surface. Geometry that is
internal to the MeshPart, or that is not covered by the CageMesh, will not
receive any projected decal textures. Segmented regions of the target
MeshPart are used to improve projection quality near holes or
boundaries in the CageMesh.
Properties 3#
ReferenceCageMeshContentContent | An optional reference mesh used for pruning and validating the target cage.ReadSafe |
UVMaxBoundVector2 | Determines the maximum bound of the UV space to include in the transfer.ReadSafe |
UVMinBoundVector2 | Determines the minimum bound of the UV space to include in the transfer.ReadSafe |
ReferenceCageMeshContent: Content#
ReadSafe
The reference cage mesh is the cage mesh that the texture was authored
for. This target cage mesh defined in WrapTarget is pruned against
this ReferenceCageMeshContent. If the target cage mesh contains vertices
or faces that are not present in the reference cage mesh, these vertices
and faces are removed from the target cage mesh before performing the
texture transfer. If there are no shared UVs between
ReferenceCageMeshContent and cage mesh defined in WrapTarget,
the texture transfer fails.
When not defined, the cage in WrapTarget in ancestor
MeshPart is used for transfer without any pruning or validation.
UVMaxBound: Vector2#
ReadSafe
Determines the maximum bound of the UV space to include in the transfer. Areas of the cage mesh with UV values greater than the maximum bound aren't included when applying the texture.
The Decal textures apply to the parent MeshPart with the textures
scaling linearly between UVMinBound and UVMaxBound.
When set to default -inf, the maximum UV value is used from WrapTarget's cage.
UVMinBound: Vector2#
ReadSafe
Determines the minimum bound of the UV space to include in the transfer. Areas of the cage mesh with UV values smaller than the minimum bound aren't included when applying the texture.
The Decal textures apply to the parent MeshPart with the textures
scaling linearly between UVMinBound and UVMaxBound.
When set to default inf, uses the minimum UV value from WrapTarget's cage.
Methods 1#
| PrepareProjectionMeshDataAsync | Prepares and caches projection data for using this
WrapTextureTransfer with projected EditableImage
operations.Yields |
PrepareProjectionMeshDataAsync(): ()#
Yields
Prepares this WrapTextureTransfer for use as the
projectionSource in EditableImage:DrawImageProjected() and
EditableImage:SampleImageProjected(). This method takes no
parameters, yields until preparation completes, and returns no value.
This allows projected texture editing, such as painting makeup on a
player's current head, without creating an EditableMesh from the
target asset or requiring permission to create one. The prepared data is
cached internally; it is not returned to scripts and cannot be inspected,
converted to Content, or published.
The WrapTextureTransfer must be parented to a Decal whose
parent is a MeshPart with mesh content and a valid
WrapTarget child. This hierarchy must be in the data model.
Configure WrapTextureTransfer.ReferenceCageMeshContent,
WrapTextureTransfer.UVMinBound, and
WrapTextureTransfer.UVMaxBound as needed before calling this
method.
The prepared data combines the target mesh's positions, normals, and
triangle connectivity within the region covered by the transfer with the
transferred UVs computed from the current cage configuration and UV
bounds. The geometry is scaled to match the target MeshPart's
current BasePart.Size. Projection positions and directions use the
target MeshPart's local space.
Preparation is reused across projected image operations while the data
remains valid. Changes to the target mesh or its size, cage configuration,
UV bounds, or hierarchy invalidate the cached data. Call this method again
after such a change. Both projection methods raise an error if preparation
has not completed successfully or the cached data has been invalidated.
Passing an EditableMesh to those methods does not require this
preparation.
Use pcall() to handle preparation errors, including invalid hierarchy,
unavailable mesh or cage data, failed UV transfer, or inputs changing
during preparation. Only perform projected image operations after the call
succeeds.
For example, with the head, decal, images, reference cage content, UV bounds, and brush configurations already defined:
local projectionTransfer = Instance.new("WrapTextureTransfer")
projectionTransfer.ReferenceCageMeshContent = referenceCageContent
projectionTransfer.UVMinBound = makeupUVMin
projectionTransfer.UVMaxBound = makeupUVMax
projectionTransfer.Parent = makeupDecal
makeupDecal.Parent = playerHead
local success, errorMessage = pcall(function()
projectionTransfer:PrepareProjectionMeshDataAsync()
end)
if not success then
warn("Failed to prepare makeup projection: " .. tostring(errorMessage))
return
end
makeupTexture:DrawImageProjected(projectionTransfer, projection, brushConfig)
sampledBrush:SampleImageProjected(
projectionTransfer,
makeupTexture,
projection,
sampleBrushConfig
)Returns
()
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild