Class
Keyframe
A Keyframe holds the Poses applied to joints in a Model
at a given point of time in an animation. Keyframes are
interpolated between during animation playback.
A Keyframe holds the Poses applied to joints in a Model
at a given point of time in an animation. Keyframes are
interpolated between during animation playback.
Note, in most cases developers do not need to manipulate
KeyframeSequences as the animation editor covers most
animation functionality. However, in some cases a developer may wish to
generate an animation from a Script or build their own plugin.
Structure#
Keyframes are held within a KeyframeSequence and contain Pose
objects. The poses are named in accordance with the BaseParts
they correspond to and are structured in terms of joint hierarchy. This means
each Pose is parented to the Pose corresponding to the part it
is attached to.
Note, as Poses are named in accordance with the
BaseParts they correspond to, animations require distinct
part names to play correctly.
Interpolation#
During animation playback the poses in different keyframes are interpolated
between. This allows a smooth animation to be created without needing to
define every frame. Note, the style of interpolation is determined in the
Pose object. The Keyframe object merely holds the Poses
at a defined point of time in the animation (Keyframe.Time).
Properties 1#
Timefloat | The Keyframe time position (in seconds) in an animation. This
determines the time at which the Poses inside the keyframe
will be shown.ReadSafe |
Time: float#
ReadSafe
This property gives the Keyframe time position (in seconds) in an
animation. This determines the time at which the Poses inside
the keyframe will be shown.
Note the Keyframe with the highest time value in a
KeyframeSequence is used to determine the length of the animation.
Methods 6#
| AddMarker | Adds a KeyframeMarker to the Keyframe by parenting it to
the keyframe. |
| AddPose | Adds a Pose to the Keyframe by parenting it to the
keyframe. |
| GetMarkers | Returns an array containing all KeyframeMarkers that have been added to
the Keyframe. |
| GetPoses | Returns an array containing all Poses that have been added to
a Keyframe. |
| RemoveMarker | Removes a KeyframeMarker from the Keyframe by settings its
Instance.Parent to nil. |
| RemovePose | Removes a Pose from the Keyframe by setting its
Instance.Parent to nil. |
AddMarker(marker: Instance): ()#
This function adds a KeyframeMarker to the Keyframe by
parenting it to the keyframe. It is functionally identical to setting the
marker's Instance.Parent to the Keyframe.
Note, this function will not error when an instance other than a KeyframeMarker is given as the parameter and will parent it successfully.
More about Keyframes#
Keyframe names do not need to be unique. For example, if an
Animation has three keyframes named "Particles" the connected event
returned by AnimationTrack:GetMarkerReachedSignal() will fire each
time one of these keyframes is reached.
Keyframe names can be set in the Roblox Animation Editor when
creating or editing an animation. They cannot however be set by a
Script on an existing animation prior to playing it.
See also:
| Name | Type | Default | Description |
|---|---|---|---|
marker | Instance | The KeyframeMarker being parented to the Keyframe. |
Returns
()
AddPose(pose: Instance): ()#
This function adds a Pose to the Keyframe by parenting it
to the keyframe. It is functionally identical to setting the pose's
Instance.Parent to the keyframe.
Note, this function will not error when an instance other than a
Pose is given as the pose parameter and will parent it
successfully.
Returns
()
GetMarkers(): List<KeyframeMarker>#
This function returns an array containing all
KeyframeMarkers that have been added to the
Keyframe. Note, this function will only return
instances of type KeyframeMarker.
More about Keyframes#
Keyframe names do not need to be unique. For example, if an
Animation has three keyframes named "Particles" the connected event
returned by AnimationTrack:GetMarkerReachedSignal() will fire each
time one of these keyframes is reached.
Keyframe names can be set in the Roblox Animation Editor when
creating or editing an animation. They cannot however be set by a
Script on an existing animation prior to playing it.
See also:
Returns
List<KeyframeMarker>— An array containing allKeyframeMarkersthat have been added to theKeyframe.
GetPoses(): List<Pose>#
Returns
List<Pose>— An array ofPoses.
RemoveMarker(marker: Instance): ()#
This function removes a KeyframeMarker from the Keyframe
by settings its Instance.Parent to nil.
The KeyframeMarker's Instance.Parent is set to nil but it is not
destroyed. This means, provided the marker is referenced it can be
re-parented later.
Note, this function will not error when an instance other than a KeyframeMarker is given as the parameter.
More about Keyframes#
Keyframe names do not need to be unique. For example, if an
Animation has three keyframes named "Particles" the connected event
returned by AnimationTrack:GetMarkerReachedSignal() will fire each
time one of these keyframes is reached.
Keyframe names can be set in the Roblox Animation Editor when
creating or editing an animation. They cannot however be set by a
Script on an existing animation prior to playing it.
See also:
Returns
()
RemovePose(pose: Instance): ()#
This function removes a Pose from the Keyframe by setting
its Instance.Parent to nil without destroying it. This means the
provided the pose is referenced and it can be re-parented later.
Note, this function will not error when an instance other than a
Pose is given as the pose parameter.
Returns
()
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild