Class
BoolValue
A container object for a single boolean value.
Stores a single boolean value. The value can be used for many things, including to communicate between scripts.
Like all ValueBase objects, this single value is stored in the
Value property. The Changed event fires with the new
value being stored in the object, instead of a string representing the
property being changed.
Properties 1#
Valueboolean | Used to hold a boolean value.ReadSafe |
Value: boolean#
ReadSafe
Used to hold a boolean value.
Events 2#
| Changed | Fires whenever the BoolValue.Value is changed. |
| changed | Deprecated |
Changed(value: boolean)#
Fires whenever the BoolValue.Value changes. It runs with the new
value being stored in the argument object, instead of a string
representing the property being changed.
Listening for the Changed signal can be useful in games that use
BoolValues to track switch or enabled states.
| Name | Type | Default | Description |
|---|---|---|---|
value | boolean | The new value after the change. |
changed(value: boolean)#
DeprecatedDeprecated
Deprecated. This event is a deprecated variant of BoolValue.Changed which
should be used instead.
| Name | Type | Default | Description |
|---|---|---|---|
value | boolean |
Inherited members#
Inherited from Instance 58
Properties (10)
Archivable, archivable, Capabilities, IsInSandbox, Name, Parent, PredictionMode, RobloxLocked, Sandboxed, UniqueId
Methods (39)
AddTag, children, ClearAllChildren, Clone, clone, Destroy, destroy, FindFirstAncestor, FindFirstAncestorOfClass, FindFirstAncestorWhichIsA, FindFirstChild, findFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, FindFirstDescendant, GetActor, GetAttribute, GetAttributeChangedSignal, GetAttributes, GetChildren, getChildren, GetDebugId, GetDescendants, GetFullName, GetStyled, GetStyledPropertyChangedSignal, GetTags, HasTag, IsAncestorOf, IsDescendantOf, isDescendantOf, IsPropertyModified, QueryDescendants, Remove, remove, RemoveTag, ResetPropertyToDefault, SetAttribute, WaitForChild