Enum
LocationType
Specifies how HeatmapService determines a player's representative world
position for heatmap data collection.
Controls which point in 3D space is sampled as a player's location when
HeatmapService records positional heatmap events. The value is stored per
Player and defaults to LocationType.Character. See the items
below for each sampling mode.
Items 3#
| Name | Value | Summary |
|---|---|---|
Character | 0 | Use the player's character model world position as the heatmap location (default). |
Camera | 1 | Use the current workspace camera's world position as the player's heatmap location. |
ObjectPosition | 2 | Use the world position of a configured target object as the player's heatmap location. |